Focuses on Umbrella Skills alternating between Builder and Spender Skills.

General Information
This document is created by community members as a compilation of class related information. This is not meant as a new player guide; if you are a new player we suggest reading Maxroll’s Build Guides instead. If you have any feedback or want to help with class discussions, join our Discord! You can toggle the specific build you want to see at the top.
How does my identity work?

Sun Shower deals tick damage and enhances your Basic Attack and Movement Skill. Its effects vary depending on your Aeromancer build.
Synergies
| Skill | Notes | Effect |
| Tornado | Best tripod option on row 1. | +10% Crit Rate to party for 12.0s. |
| Spread | Conflicts with Builder tripod. Not viable before ark grid. | +10% Crit Rate to party for 8.0s. |
| Thick fog | Skill is Less reliable than Tornado. Not used. | +10% Crit Rate to party for 12.0s. |
| Face to Face | Skill itself is not considered before ark grid due to low damage and high cooldown. Niche tripod option post ark grid as it is damage loss. | 50% damage resistance to party inside the skill effect. |
| Rainstorm | Tripod conflicts with identity generation tripod so not taken. | Reduce foe Attack Power by 25% |
| Spring Breeze | Skill does close to 0 damage. Skill is potentially taken after Ark Grid on some builds. Effect comes from tripod. | Allies gain 25% of your max hp as shield while they stand in the skill effect. Effect lasts for 3.0 seconds and refreshes shield periodically. |
| Sunshower (Wind Fury) | Synergy automatically active when skill is active. | +12% Attack and Movement speed for 8.0s. |
| Sunshower (Drizzle) | Synergy automatically active when skill is active. | Allies gain 9% shield. Reduce foe Attack Power by 10% |
Focuses on Umbrella Skills alternating between Builder and Spender Skills.
Focuses on Weather Skills Building Meter then unleashing big damage.
Focuses on Umbrella Skills alternating between Builder and Spender Skills.
Focuses on Weather Skills Building Meter then unleashing big damage.
Makes
Piercing wind the main source of damage while also making it push immune. Every umbrella skill used reduces
Piercing Wind cooldown. The build utilizes CDR gems and Quick Recharge runes on
Spread +
Downward Strike to spam
Piercing Wind as much as possible.
Standard build with no requirements for bracelet. Assumes ~4% Critical Rate to be coming from Adrenaline books + Rings + Bracelet. Use Swift pet.
Build can be adjusted depending on situation. Consult the table below for simple modifications:
| Situation | Stat spread | Node changes | Explanation |
| Second crit syn | 27 Swift / 13 Crit | Limit Break 3, Supersonic Breakthrough 2 | We can drop some sources of Critical Rate for higher Evolution Damage and more CDR. |
| πMaxed Adrenaline, 2x Legendary Crit rate rings, Crit Rate on bracelet | 24 Swift / 16 Crit | Limit Break 3 | The default build gets better the more Critical Rate you have without changes, dropping Keen Sense 1 for Limit Break requires quite a bit of Crit Rate to be worthwhile. |
| πAllergic to Feast and Books | 27 Swift / 13 Crit | Zealous Smite 2, Supersonic Breakthrough | The lack of Attack and Movement speed from Feast can be compensated by getting extra Crit Rate from tree and running higher Swiftness. |
| ADHD (w/ Maxed Adrenaline, 2x Legendary Crit rate rings) | 28 Swift / 12 Crit | Limit Break 3, Supersonic Breakthrough | With investment to the Critical Rate the Zealous Smite 2 is a viable alternative. |
| Attack Speed + Movement Speed bracelet | 24 Swift / 16 Crit | Supersonic Breakthrough | Extra Attack Speed + Movement Speed from bracelet is enough to make Supersonic Breakthrough give more Evolution damage than Standing Striker. |
| My situation is not listed | - | - | Consult the Drunk Calculator |
It is better to adjust Ark Passives to account for Attack Speed demerit from Mass Increase than run Hit Master. The only reason to take Hit Master is when Feast is not used.
Umbrella Skill, Main damage skill, Spender, Weak point 2, Paralysis Immunity
Stormblade - The skill now dashes through enemies.
Giant Squall - The skill is now ranged.
Exquisite Movement - The skill is now a 360 slash around you.Umbrella Skill, Main damage skill, Spender, Paralysis Immunity
Piercing tripod instead.Umbrella Skill, Secondary damage skill, Spender, NO IMMUNITY
Umbrella Skill, Secondary damage skill, Spender, Paralysis Immunity
Keen Strike - Can be optionally used to make this non-spender at the cost of <1% damage. Current Control should run this tripod.Umbrella Skill, Synergy, NO IMMUNITY
Umbrella Skill, Counter, Builder, Paralysis Immunity, Back Attack
Umbrella Skill, Builder, Weak Point 1, Paralysis Immunity, Back Attack
Weather Skill, Weak Point 1, Paralysis Immunity
Weather Skill, Weak Point 2, NO IMMUNITY
Wiping Wind which might be an issue in some scenarios.Weather Skill, Paralysis Immunity
Umbrella Skill, Builder, Push Immunity
Umbrella Skill, Main damage skill, Push Immunity
You do not need to use a builder skill before T Skill, as it does not have a Reversal tripod.
Converted to a Normal Skill when Trained Cleave is taken.
Before taking Trained Cleave, holding it for only 0.25 seconds will deal full damage. Holding longer will not increase the damage.
This awakening deals a marginal amount of damage but has relatively little animation lock with back-loaded damage. It will apply and refresh Critical Synergy for the entire duration.
Summon a wave and surf on it. Aeromancer cannot be targeted while this skill is active, which can be used to cheese some patterns. This will do the same thing as a Time Stop Potion and will not save you from wipe mechanics or certain special patterns.
Rotation is priority based
1. Fish for Conviction+Judgement proc by casting Tornado and Wiping Wind in sync. This also refreshes crit synergy.
2. Use Thunderwind and Space Cleave off-cooldown
3. Use one of the generators (prio sunshower) to get Current Occurence shield
4. Use one of spenders (PW=Gimlet, rest lower prio)
6. Repeat from start
FAQ
Which elixir should I use?
Critical
I want to customize the build according to my gear
Use the calculator available at: Aero drunk calculator
Pay attention to these values:
Crit rate of 95% or better. As high average multiplier as you can and as low X/T cooldown as you can.
Blunt thorn?
No. It is a forbidden tech.
But I really want to run Blunt thorn?
Use the calculator above and compare it to your other build options. Blunt thorn is basically always weaker than other build options due to Wind Fury Aeromancer does not have enough innate sources of Crit Rate, while gaining extra Crit Damage. There are certain edge-cases (such as very fast homework raids) where Blunt Thorn can be used for parsing but prepare to restart often as 50%+ from our damage comes from single/double hit skills.
Bracelet Tech?
Bracelets can grant Attack and Movement speed as a Fixed Effect that does not need to be rolled. This makes it possible to buy pre-rolled Swift/Crit + Attack/Movement speed 2 liner and roll the missing stat. Attack and Movement speed are valuable to Wind Fury due to Supersonic Breakthrough requirements.
The value of an Attack and Movement speed roll is (2.3/3/3.6) evolution damage which is roughly (1.3%/1.6%/1.9%) damage on a typical build. This is weaker than most damage lines but can be easier to get.
Crit Rate or Crit Damage rings?
Crit Rate rings are recommended because they make adjusting the build more flexible. However, either can be used as the damage difference is within 0.10%.
Can I run Dominion Timing instead of Unlimited magick?
Yes. This can be used instead of Unlimited magic. This will effectively result in a slightly lower cooldown for X with increased mana usage.
Can I run Optimized Training?
Yes but it's damage loss compared to Limit Break because extra CDR does not make up for the loss of evolution damage.
Can I run Unlimited Magick 2 or Dominion Timing 2?
Not really, only if you have extreme amounts of Crit Rate from Bracelet + Crit synergies in party. Wind Fury Aeromancer is starved for Critical Rate, and opportunity cost of getting more (eg. Keen Nodes, giving up generic 6% damage synergy) is not worth it. Another downside is that skills tend to be available at same time too often, meaning the extra Cooldown Reduction is not particularly effective.
If you end up going this route, don not mix Dominion Timing 1 with Unlimited Magick 1 because cooldown reductions go to different buckets and end up being worse than using either node maxed.
I heard about Spring Breeze being used?
This skill can be used instead of Wiping wind or Whirlpool at the cost of approximately 5% damage. In return you will get near permanent party wide shields and extra push immunity skill. The tripods taken are Quick Prep, Tenacity/Wide-Angle Attack and Northeasterly Wind. Do not take Southern Wind as the main reason to take this skill is due to party wide shielding.
I heard about Face to Face being used?
Not worthwhile before Ark Grid, it is too important to reliably proc Conviction+Judgement for mana. Face to Face is only a single hit with a long cooldown making it much worse for proccing Judgement.
I am going OOM, why?
Support is not using their mana regeneration skills often enough.
You are in a high uptime fight with no breaks in-between.
You are not running anything to mitigate mana usage.
What can I do about going OOM?
Use Focus rune on Tornado dance.
Use Whirlpool instead of Wiping wind.
Use mana food.
Use Spread and Downward Strike more sparingly.
Skip using weather skill if Conviction + Judgement combo is on cooldown.
I want to look for Korean videos. What keywords should I use?
κΈ°μμ μ¬ - Aeromancer
μ§νλ
Έλ - Windfury
μ΄μ¬λΉ - Drizzle