Bard

Community Guide
LAST UPDATED
December 9, 2025
Editors
Technominari

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Contributors: Ness, Mirth

This document is created by community members as a compilation of class related information. This is not meant as a new player guide, if you are a new player we suggest reading Maxroll’s Build Guides instead. If you have any feedback or want to help with class discussions, join our Discord!

Identity Mechanics

Bard

Bard has an identity gauge that can be used to either heal your party, or buff the damage of your party. This identity gauge is filled by hitting an enemy with your skills. Certain skills fill your identity gauge much faster than other skills. This identity gauge is often referred to as Bard's "meter", with the individual bars often referred to as "bubbles".

Once Serenade of Secrets is unlocked in your Enlightenment Tree, your identity gauge will have an additional, fourth bar to be filled.

Using either Serenade of Courage or Serenade of Salvation will consume up to 3 bars of gauge per use. It will always consume the maximum amount of gauge available.

Your Awakening Symphonia and Hyper Awakening Symphony Melody will generate 1 bar upon use.

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Serenade of Courage (Z)

Upon use, grants your party a 5/10/15% damage buff for 8/12/16 seconds based on the number of bars consumed. The efficiency of this buff scales with the Specialization stat.

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Serenade of Salvation (X)

Upon use, will place an AOE on the ground that heals any party member in the AOE by 4/6/8% of the Bard's maximum HP a total of 8/12/16 times, and lasts up to 14/18/24 seconds. An additional heal for 8/16/24% of the Bard's maximum HP will occur upon this skill's expiration.

This heal works on a tick system: there are a set amount of ticks to be shared amongst all players standing in the puddle, full HP players included. For example, the entire 8 ticks can be shared amongst 4 players, for 2 ticks of 4% healing each. However, Bard herself can step outside the Salvation and feed 2 people for 3 ticks of 4%, and 1 person for 2 ticks of 4% totalling to 8 ticks. This can be scaled up to funnel heal 1 person, and allow them to receive all 8 ticks.

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Serenade of Secrets: Major & Minor Chord

These skills are enabled once you unlock your Tier 4 Enlightenment Tree, Serenade of Secrets. This adds identity skills that can be cast within 8 seconds of using either Serenade of Courage or Serenade of Salvation

Casting either Chord increases your personal mana recovery by 25% for 8/12/16 seconds based on the amount of gauge used by the original Serenade skill. You can cast any combination of Serenade -> Chord, though the most common order is Serenade of Courage -> Major Chord, and Serenade of Salvation -> Minor Chord.

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Major Chord (Z)

Grants your party an increase in damage dealt to enemies equal to 10/15/20% of the Serenade of Courage base effect. Major Chord scales with the Specialization stat. The result is as follows with level 3 Serenade of Secrets:

  • 1 Bar Serenade cast = Major Chord provides 1% damage buff
  • 2 Bar Serenade cast = Major Chord provides 2% damage buff
  • 3 bar Serenade cast = Major Chord provides 3% damage buff

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Minor Chord (X)

Refunds 5/10/15% of the amount of gauge used by the preceding Serenade cast. The result is as follows with level 3 Serenade of Secrets:

  • 1 Bar Serenade cast = Minor Chord provides 0.05 of a bar.
  • 2 Bar Serenade cast = Minor Chord provides 0.20 of a bar.
  • 3 bar Serenade cast = Minor Chord provides 0.45 of a bar.

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Harmony & Perfect Harmony

Harmony is an identity system that ties into regular usage of your Serenade and Chord. Each cast of Serenade of Courage/Salvation will gain 2 stacks of Harmony for each bar consumed. Every cast of Major/Minor Chord will gain 1 stack of Harmony.

  • 1 bar Serenade -> Chord = 2 + 1 = 3 stacks of Harmony
  • 2 bar Serenade -> Chord = 4 + 1 = 5 stacks of Harmony
  • 3 bar Serenade -> Chord = 6 + 1 = 7 stacks of Harmony

Your current Harmony stacks will be indicated both as a UI element next to your character, as well as on your buff bar with a number above it, indicating the number of Harmony stacks.

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Once you build 7 or more Harmony stacks, it will transform into Perfect Harmony, and your UI element will change from a blueish hue to a purplish hue with more flashiness. Your buff bar will also change into the Perfect Harmony icon with a number above indicating the number of Perfect Harmony stacks remaining.

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Every cast of a normal skill will consume 1 stack of Perfect Harmony, and refund 10% of the skill's cooldown and 50% of the mana cost of the skill. These stacks do not function on Aria, Awakening, or Hyper Awakening. During Perfect Harmony, you cannot gain additional stacks of Harmony, and once it depletes to 0 stacks, you lose the effect of Perfect Harmony and can once again build Harmony stacks.

Chaos Dungeon

Heavenly Tune
Heavenly Tune
Level 14
1
3
2
Galewind
Sonic Vibration
Sonic Vibration
Level 14
1
3
2
Vision
Sonatina
Sonatina
Level 14
2
1
1
Galewind
Prelude of Storm
Prelude of Storm
Level 10
3
3
1
Galewind
Soundholic
Soundholic
Level 14
1
1
2
Galewind
Note Bundle
Note Bundle
Level 10
3
3
2
Poison
Stigma
Stigma
Level 10
3
3
1
Galewind
Dissonance
Dissonance
Level 10
1
1
Bleed
Awakening
Engravings
Oratorio
Oratorio

Ark Passives

Evolution
Specialization
Specialization
10/30
Swiftness
Swiftness
30/30
Goddess of Blessings
Goddess of Blessings
3/3
Passionate Dance
Passionate Dance
2/2
Standing Striker
Standing Striker
2/2
Enlightenment
Perfect Harmony
Perfect Harmony
1/1
Desperate Salvation
Desperate Salvation
3/3
Serenade of Amplification
Serenade of Amplification
3/3
Serenade of Branding
Serenade of Branding
2/5
Serenade of Secrets
Serenade of Secrets
3/3
Leap
Transcendent Power
Transcendent Power
2/5
Awakening Amplifier
Awakening Amplifier
3/3
Release Potential
Release Potential
5/5
Instant Spell
Instant Spell
3/3
Rhapsody of Abundance
Rhapsody of Abundance
3/3
Notes
  • Always level Goddess of Blessings and Passionate Dance to maximum level before putting any points into the 4th line of the Evolution Tree.
  • As long as you are able to maintain 100% AP and Brand uptime on your party, you can move points from Swiftness to Specialization. Keep 30 points in Swiftness if you are a low investment character, if you are a beginner to intermediate player, or if you are doing challenging content with high uptime on defensive skills required.
  • Awakening Amplifier is better for endgame raids that require more than 8 awakenings, while Transcendent Power is better for shorter raids and farm/homework content. Allocate points between these nodes at your own preference.
  • Charged Fury is poorly worded; this node only activates once in a fight the moment your Hyper Awakening gauge fully fills. It is difficult to control when this occurs, and so this node may not even gain you an extra use of your Awakening. Only use this node if you are confident you can gain an extra use of Awakening from it.

Engravings

Core Engravings
Pick One
Notes
  • Cut a stone with 7+ nodes on Awakening, as it is the most efficient engraving on a stone. Drops of Ether is the preferred secondary option, but other engravings can be used for budget.
  • There are circumstances where you may not need Expert and can use a different engraving.
  • The addon engraving you choose will depend on the content:
    • Max MP Increase can enable greedier skill and rune choices, allows MP Furnace to be used, or alleviates the need for Combat Resource Recovery or Azena's Blessing.
    • Heavy Armor is an easy choice for beginner to intermediate players, or for raids with high damage output. Strong choice for progression raiding.
    • Explosive Expert is the only addon engraving that is a direct damage gain with Dark Grenades, and can help contribute to Stagger or Destruction checks.
    • Vital Point Hit can improve Bard's stagger contribution, particularly when paired with Sound Shock.

Skills

Heavenly Tune
Heavenly Tune
Level 14
1
2
1
Galewind
Quick Recharge

Main Attack Power Buff, Attack Speed, Party MP Regen, Paralysis Immune

  • Heavenly Tune has no Push Immunity. Avoid having it canceled by boss patterns.

  • Does not stack with Sonic Vibration, cycle between these skills for high buff uptime.

  • Press this skill whenever it’s off cooldown. It is the best support buff spell in the game.

  • Tough Tune provides extra attack speed, which can be extremely useful with certain party compositions. If your team does not cap out on attack speed and does not need the raidwide mitigation of Courageous Tune, consider running this.

Sonic Vibration
Sonic Vibration
Level 14
1
2
1
Galewind
Quick Recharge

Main Attack Power Buff, Weak Point Lv.2, Stagger, Push Immune

  • Does not stack with Heavenly Tune, cycle these skills for high buff uptime.

  • Requires party members to stand in the Sonic Vibration circle.

  • Has the highest stagger of your core skills, making it useful during stagger mechanics with damage reduction.

  • Can be canceled with spacebar when the ball/center beam of light appears at the apex. 

Guardian Tune
Guardian Tune
Level 14
1
1
2
Galewind
Quick Recharge

Damage Reduction, Shields, Debuff Block, Push Immune

  • This is your best damage reduction and shielding skill over the course of a raid encounter, use this skill on cooldown whenever possible.

  • Agile Cast can be used instead if you prefer a much faster, reactive damage reduction tool. Remember that without Tenacity, this spell does not have Paralysis Immune.

  • Wind of Protection can block certain disabling Debuffs which is useful in certain raids. Plan ahead of time to block telegraphed debuffs when possible, but do not hold this skill too long for random debuffs.
  • Check Tripod and Rune Comparisons for a deeper dive on Guardian Tune’s tripods and runes.

Wind of Music
Wind of Music
Level 10
2
2
2
Wealth

Meter Generation, AoE Shield, Paralysis Immune

  • Aim to hit both the boss and allies with Wind of Music, for meter generation and shielding.

  • Must be close range to apply the shield.

  • Superspeed Cast can be used to sacrifice the shield component for much more meter generation. See Tripod And Rune Comparison.

Rhapsody of Light
Rhapsody of Light
Level 10
2
1
2
Galewind

Damage Reduction, Weak Point Lv.1

  • Shining Protection gives Bard 50% Damage Reduction for the duration of the cast, and 75% to any Allies for 3 seconds.

  • Shield, Damage Reduction, and duration is reapplied on every tick of the spell. Your character does not need to be standing in the circle to receive the Damage Reduction.

  • Mountain Face 🗿rune is NOT recommended to use with Rhapsody. See Tripod And Rune Comparison.

Rhythm Buckshot
Rhythm Buckshot
Level 10
1
2
1
Wealth

Meter Generation, Counter, Weak Point Lv. 1, Push Immune, Mid Stagger

  • Use Legendary Wealth on this skill unless you are running Wind of Music with Superspeed Cast (WomWom), or Soundholic.
Brand (Pick One)
Sonatina
Sonatina
Level 10
1
3
2
Wealth

Brand, Meter Generation, Weak Point

Recommended Brand

  • No Paralysis Immune, avoid having this skill canceled.

  • Has decent meter generation and Weak Point.

  • Longest brand duration makes it most comfortable to upkeep.

 

Sound Shock
Sound Shock
Level 10
3
1
1
Vision
Overwhelm

Brand, High Stagger

  • No Paralysis Immune, avoid having this skill canceled.

  • Tripods greatly increase this skill’s stagger, which are also increased by your rune choice. Despite the in-game description for this skill, Sound Shock is Bard’s best stagger skill.

Utility/Meter Gain Skill (Pick One)
Prelude of Storm
Prelude of Storm
Level 10
2
2
1
Wealth

Meter Generation, Counter

  • More consistent for most builds, high swift builds should default to this

  • Inferior to Rhythm Buckshot as a counter, but similar meter gain with a small cooldown advantage.

  • Legendary Wealth on Buckshot is more consistent, but can be put on Prelude if you can ensure the ground ticks always hit

Soundholic
Soundholic
Level 10
3
1
1
Wealth

Meter Generation, Party MP Regen, Paralysis Immune, Mid Stagger

  • Decent alternative to Prelude with higher Spec Investment.

  • Regens mana at a rate of 0.5% max mp per tick for 15 ticks total. Aim to hit the boss and any party members with mana at the same time.

  • Cancel the skill cast early if you have a higher priority skill come off cooldown.

T Skill and Awakening

Aria
Aria

Grants all party members a 10% damage increase for 15 seconds, and grants all party members a 20% Hyper Awakening damage increase for 30 seconds.

This effect stacks with your AP Buff, Brand, and your Identity. 

Use it off cooldown, it is not worth holding as the damage buff is quite significant. Only hold Aria if the boss will leave during the duration of this skill.

Awakening
Symphonia
Hyper Awakening
Symphony Melody

All party members within a 24m range receive a shield worth 100% of your Max HP. Inflicts any enemies hit with -30% attack power and -20% attack speed. Gain 1 bar worth of meter for your identity.

Typically, you should use this skill every time it’s off cooldown to generate additional meter. Be careful about using your Awakening during cutscenes or patterns that bypass Status & Push Immunity, as it can be canceled.

You can elect to save this skill for dangerous patterns, multiple damage patterns, or mechanics.

Your Hyper Awakening does everything that Symphonia does, but also provides 30s Crisis Evasion to Party. It is also the highest direct damage skill Bard has, which can help your team push through tight DPS phases.

Gem Priority

Gems are listed in order of most to least important from left to right. Grayed out icons are optional.
DMG
DMG gem 0DMG gem 1DMG gem 2
CDR
CDR gem 0CDR gem 1CDR gem 2CDR gem 3CDR gem 4CDR gem 5CDR gem 6CDR gem 7CDR gem 8

Skill Rune Priorities

RuneSkill Priority

Skill Rune Priority are listed in order of most to least important, from left to right.

Wealth

Wealth Legendary

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Quick Recharge

Quickrecharge Legendary

Bd Skill 01 1Bd Skill 01 21Bd Skill 01 12Bd Skill 01 13Bd Skill 01 22

Ark Grid Cores

Sun
Moon
Star
Order
Brave Accent | Aria AccentBrave Accent|Aria Accent
Brave Pulse | Aria PulseBrave Pulse|Aria Pulse
Buckshot Acceleration | Sound DelugeBuckshot Acceleration|Sound Deluge
Chaos
Faith EnhancementFaith Enhancement
Echoing BrandEchoing Brand
WeaponWeapon
Notes

The choice between your Order Sun and Order Moon Cores will depend on your uptime:

  • If you have very high Serenade of Courage uptime, use Brave Accent & Brave Pulse.
  • If you have average or low Serenade of Courage uptime, use Aria Accent & Aria Pulse.

It's a small difference either way, and you may want to mix and match Brave Accent with Aria Pulse, or Aria Accent with Brave Pulse. Use the Support Buff Calculator for your own personal character's calculation.

Buckshot Acceleration:

  • Buckshot Acceleration improves your action economy - as you do not need to keep Buckshot on cooldown perfectly, you can keep other skills on cooldown easier. 
  • Improves your opportunities for hitting counters, and rewards you for hitting counters. Hitting counters makes this Core pull ahead in meter generation slightly.
  • Gives you even more Push Immunity to chain together when needed.
  • You can use either Soundholic or Prelude of Storm as your flex skill with this core.

Sound Deluge:

  • Significantly improves the usable of Soundholic by reducing the cast time.
  • More consistent meter gain as you do not need to hit counters to come ahead.
  • Slightly easier on mana as you cast slightly fewer skills and gain mana from casting Soundholic.
  • Soundholic is required to be your flex skill.

Pick whichever Core suits your playstyle. Both Star Cores provide similar meter generation through various Spec/Swift allocations.

WOMWOM still has priority on Legendary Wealth over Buckshot/Soundholic even with these cores.

Gameplay Overview

Bard gameplay is focused around four major aspects:

  1. Attack Power Buffs ("AP"/Attack Power)
  2. Note Brand
  3. Defensive Utility
  4. Identity Gauge (Bars/Bubbles)

Knowing which one to prioritize at any given time is critical to being a successful Bard. You can greatly increase your party's damage, keep them protected against lethal and non-lethal damage, and improve the overall experience of your party and your success rate of your raids.

It is important to think of Bard as a high uptime class. Bard has naturally low skill cooldowns, no strict rotation to follow, and only delays skills occasionally.

A B C's: ALWAYS BE CASTING

It is often better to have a suboptimal cast of a skill, then to not cast a skill at all. Get into the mindset of casting often, and your gameplay will improve over time.

Attack Power (AP) Buff

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Bards have two Attack Power buffs: Heavenly Tune and Sonic Vibration. Attack Power buffs make the majority of your damage buff contribution to your team's damage.

Maintaining this buff on your party members is always your first priority. Due to the low base cooldown on these spells, you can get high uptime on these spells, even without high Swiftness or high gem investment. Cycle between Heavenly Tune and Sonic Vibration, as the buffs do not stack when cast together. 

Check the duration of each skill by watching the red sword icon above your hot bar. Generally speaking, you want to cast Sonic Vibration as Heavenly Tune reaches ~1s duration, and to cast Heavenly Tune at any time as long as Sonic Vibration has 7s or less recast time.

Heavenly Tune is significantly stronger: it lasts longer, has no positional requirements, and provides your team with a 40% mana regeneration buff and an 8% attack speed buff (16% with Tough Tune). If paired with Courageous Tune tripod, Heavenly Tune is also a significant source of damage reduction when it hits an enemy. This reduces the boss' attack power by 35.4% for 8s, which notably works for your entire 8/24 man raid, not just your own party. This is the best spell in the entire game.

Sonic Vibration requires your party to stand in its AOE to gain the Attack Power buff. Position it correctly so it's easy for your allies to stay inside without having to move too far. Most bosses are small enough to allow you to place it on top of the boss, allowing DPS in the front and back to stand close to the boss to receive the boss. For larger bosses, you will need to adjust accordingly to your DPS positioning.

AP Power Buffs all benefit from the stat line "Ally Attack Power Enhancement", found in various accessories and vertical power systems.

Brand

Buff 0 61

Brand is a debuff placed by supports on the boss, similar to damage synergies by DPS classes. Brand increases the damage taken by the enemy by a base 10%, and does not stack.

After your AP Buff, Brand is your second consistent source of damage buffs for your party, and should be prioritized after your AP Buffs are up.

Note Brand is the name of Bard's Brand. For Legion Raids, Kazeros Raids, and most other raids, you can watch the HP Bar of the Boss for the debuff icon to make sure you have it active. For Guardian Raids specifically, a large floating Note Symbol will float above the boss when affected by the debuff.

Bard has a clear winner for applying Brand:

Bd Skill 01 26

Sonatina applies Note Brand to any targets hit for a 10 second duration, and has a fast animation that can hit multiple targets, making it the easiest skill to apply branding.

Alternative options are below:

  • Serenade of Courage will also brand any enemies on cast once the Enlightenment Tree Serenade of Branding is unlocked, providing a 6 second+ brand duration and has a 24m range.
  • Sound Shock provides excellent stagger, useful for gates with important stagger checks (G3 Clown, G5 Brel, G3 Akkan, etc.). Can be viable as a solo brand, but constantly casting this skill can make you fall behind on other skills, as well as providing significantly less identity gauge than Sonatina.

Defensive Utility

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Bd Skill 01 22

Bd Skill 01 21

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Many of your spells grand your teammates some form of Damage Reduction or Shield. This is an extremely underrated part of your kit - a good support drastically reduces the amount of damage their party takes, and makes life extremely comfortable for their DPS.

Guardian Tune provides 32% damage reduction for 8 seconds upon cast. If you run the Endless Protection tripod, it also grants teammates a shield for 8 seconds after the damage reduction wears off. It's recommended to use this ability off cooldown in the vast majority of circumstances, unless you are specifically saving it for a known Debuff Block coming up soon, or if you opt to use Powerful Protection, which further increases the damage reduction but removes the shield component.

GUARDIAN TUNE IS YOUR BEST DEFENSIVE UTILITY AS A BARD, IS ONE OF THE BEST DEFENSIVE SPELLS IN THE GAME, AND YOU SHOULD BE USING IT AS OFTEN AS YOU CAN.

This spell is one of your highest priorities after all of your damage buffs are up, unless there is a pattern coming up that requires its use to be delayed slightly.

Wind of Music provides a shield to all nearby party members with the Wind of Protection tripod. This shield can reduce a lot of damage over the course of a fight, and is particularly effective on melee DPS.

Rhapsody of Light provides an incredibly powerful 75% damage reduction to allies within it's radius, as well as granting yourself push immunity and 50% damage reduction during the duration of the spell. It is incredibly versatile and can be used to save allies from damage that Guardian Tune or Wind of Music alone cannot fully absorb. It is also your only real "reactive" defensive spell, letting you choose what patterns to block and fill in for gaps not covered by your other defensive spells. 

If you opt to use Superspeed Cast on Wind of Music, also known as "WoMWoM", try to lean on using Rhapsody of Light as often as possible to proactively mitigate any daamge that Wind of Music would normally block.

Symphonia, your Awakening, provides your entire party with a massive shield for 10 seconds. It is very effective for patterns that do a lot of damage, and it is common to plan Symphonia use ahead of time during heavy damage patterns.

Heavenly Tune, if using the Courageous Tune Tripod, places a 35.4% Attack Power debuff on the boss for 8 seconds. This is a debuff that stacks with most other damage reduction sources, providing a significant amount of damage reduction. This debuff uniquely provides damage reduction to your entire raid, and is one of the only defensive utilities that can mitigate a raid boss "grab" patterns (i.e. Thaemine G4 Stab Grab, Mordum G3 Grabs)

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Identity

Meter generation follows a fairly strict prioritization order:

  1. Sonatina gives the lowest amount of meter compared to other meter gen skills, but also applies Brand. Prioritize this if Brand will expire.
  2. Wind of Music is your highest meter generator with Superspeed Cast, or is a high uptime shield with Wind of Protection. Keep on cooldown when able.
  3. Prelude of Storm is quick to cast, and has the lowest cooldown of your meter generators. Keep on cooldown if possible.
  4. Rhythm Buckshot is quick to cast, and has the second lowest cooldown of your meter generators. Keep on cooldown if possible.
  5. Soundholic is your highest/2nd highest meter generator, but also the longest cast time, linear meter generation during its cast, and longest cooldown. Interrupt this spell as necessary in order to upkeep AP/Brand/Defensives if they come up during this spell.
  6. Symphonia provides 1 bar worth of meter, the lowest among all supports. Use it when other skills and priorities are on cooldown, and if you do not need to save it for a dangerous pattern within the next ~2 minutes.

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Serenade of Courage (Z)

Serenade of Courage is a high contributor to Bard's overall damage buffs, and is also responsible for injecting a lot of cooldown reduction and mana regeneration into Bard's kit. Bard also has the highest base multiplier at 15% for 3 bar buffs, giving Bard the highest damage buff ceiling across all supports.

Before you unlock Serenade of Secrets, use 2 bar Courage primarily, and save 3 bars for major burst windows.

After you unlock Serenade of Secrets, use 3 bar Courage as often as possible in order to maximize your base multiplier, Perfect Harmony uptime, and Major Chord contribution. Use 2 bar Courage if a good damage window occurs with DPS burst damage ready, but you do not have enough time to build to 3 bars. You may also need to reserve 1 bar for healing your party; in this case, use either 2 bar Courage or save up for a 3 bar as you see fit.

Bd Skill 01 15

Serenade of Salvation (X)

1 bar Serenade of Salvation is the most efficient use of your meter for healing. Much of the heal comes from the Desperate Salvation Enlightenment node, which is unaffected by the amount of meter used. Avoid using 2 or 3 bar Salvation whenever possible, unless you have no other defensive option to prevent the imminent death of a DPS. 

The vast majority of your meter generated should go towards casting Serenade of Courage. If you are healing a lot, it's a sign that you aren't using your other defensive spells as well as you could be. 

Major Chord & Minor Chord

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Major Chord

Major Chord should be used in nearly all cases after you send a Serenade of Courage. Even though you have an 8 second leeway to cast Chord, you generally want to cast it before or during the first spell cast following your Serenade of Courage.

Never use Major Chord after a cast of Serenade of Salvation.

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Minor Chord

Minor Chord should be used after all uses of Serenade of Salvation.

You can occasionally use Minor Chord after a cast of Serenade of Courage. This is for specific instances where you send a 3 bar buff, but the boss will not be around for much of the duration of the buff and will not have a damage reduced phase to rebuild meter, and your DPS still have a burst window that fits into this time. Overusing Minor Chord after Courage is otherwise a slight damage loss when compared to Major Chord.

Bd Skill 01 29

Aria (T)

A damage buff of 10% that stacks with every other damage buff. It has a relatively long cooldown compared to all other buffs Bard has, and thus has your lowest overall damage buff contribution. As the duration is 15 seconds, make sure you cast Aria when the boss can be hit for the majority of it's duration.

It also buffs Hyper Awakening damage by 20%, and Support T-Skills are the only way to buff this damage. Try to sync your Aria during raidwide timed Hyper Awakening windows.

Specific to Bard, Aria also gains 10/20/30% bars on cast with Rhapsody of Abundance. This is a small gain in meter overall, so if you are playing with EXTREMELY mana hungry DPS (i.e. RE Deathblades with perfect uptime in high uptime fights), you can opt for Unending Inspiration for a small increase in party mana regeneration.

Tripod and Rune Comparisons

Bard has many options when it comes to tripod and rune choices. As Bard does not have a strict rotation requirement, your choices can be up to playstyle preference, and to help address particular issues.

Green highlight indicates standard/preferred choice

Tripods Options

 

Bd Skill 01 6

Wind of Music

Tripod Tier 3 75

Wind of Protection (Shield WOM)

Tripod Tier 3 38

Superspeed Cast (WomWom)

Pros
  • Consistent shielding
  • Low maintenance playstyle
  • Strong for progs, full melee parties, average skill level players
  • Highest meter generator by far
  • Strong for homework raids and parsing
  • Slightly higher stagger
  • Faster animation
Cons
  • Only a tiny fraction of shields get used
  • Bad coverage with ranged classes
  • Bad animation lock
  • High maintenance and high skill cap playstyle
  • Heavy reliance on Rhapsody & GT
  • Dangerous for high damage and prog raids
Notes

Typically, only 1% or less of provided shields from this tripod actually blocks damage.

This tripod prevents you from hitting the maximum damage buff ceiling Bard has to offer.

Extremely high maintenance playstyle, made to maximize your Serenade of Courage uptime as much as possible. Demands significant attention to patterns and teammates to keep up with defensives.

Healing is fine with this tripod, do not be a pig and only buff.

 

Bd Skill 01 12

Heavenly Tune

Tripod Tier 2 46

Courageous Tune

Tripod Tier 2 65

Tough Tune

Pros
  • Atk Power Reduction is highly efficient and not shared by most other skills
  • Extremely high value, cutting boss damage by 1/3 or more
  • Affects the entire raid
  • Affects boss patterns that grab players, which normal shields and DR cannot mitigate
  • Helps with lower swift investment Bards that do not cap Attack Speed
  • Can be a damage gain for certain DPS specs
  • Can help DPS with Mass Increase or Supersonic Breakthrough
Cons
  • Must hit the boss to apply debuff
  • Limited use to low damage raids or with vastly overleveled characters
  • Useless for some DPS specs
  • Useless for Attack Speed capped Bards
  • Nearly useless when with Deathblade or Wardancer

Notes

This should be the standard choice for the vast majority of players. Your team's effective HP with this tripod, coupled with shields and other damage reduction, goes through the roof.

Heavenly Tune still provides 8% attack speed with this tripod.

DPS Specs that gain direct damage: GT Destroyer, ESO Wardancer, Spec EO Soulfist

DPS Specs that gain QOL: BK Asura, RH Destroyer, MS Summoner, EVO Machinist, Gunlancer

Other specs gain little to no QOL. Only use this tripod if requested by your party.

 

Bd Skill 01 21

Guardian Tune

Tripod Tier 1 23

Tenacity

Tripod Tier 1 6

Agile Cast

Pros
  • Able to chain push immunes back to back with other skills
  • Easier to use when controlling boss aggro
  • Can save spacebar for animation canceling
  • Very comfortable in raids with fall damage
  • Extremely fast, especially when paired with Galewind
  • Better for reactive mitigation
  • Easier to keep other skills on cooldown
  • Strong for raids that punish taking damage
  • Good for reactive application of Debuff Block/Wind of Protection
Cons
  • Slow animation
  • Can cause other skills to get delayed
  • GT does NOT have Paralysis Immune by default, so you can be interrupted by anything
Notes Pick whichever suits your playstyle

 

Bd Skill 01 21

Guardian Tune

Tripod Tier 3 65

Wind of Protection

Tripod Tier 3 56

Agile Defense

Pros

  • Easier to keep on cooldown
  • Debuff Block extremely useful in some raids
  • Easier on MP
  • Typically higher uptime on defensives
  • Much easier to use for majority of players
  • Better at proccing Runes
  • Doubles the availability of Push Immune
  • Better uptime on Bracelet Cheers/Prayer line (1.3% DMG increase for party-wide defensive effects)
  • Shield is less likely to be fully depleted before it wears off
  • Can cycle with Wind of Music to keep extremely high shield uptime
Cons
  • Longer lasting damage patterns can deplete the shield before it wears off
  • Heavier drain on mana
  • Difficult to keep on cooldown
  • Typically lower defensive uptime
  • Can cause delay on other skills
  • Requires extremely high casts per minute to keep up with lower cooldown
  • Wasteful with Perfect Harmony
Notes   An unpopular tripod, this choice is only used if there is a particular advantage that appeals to your playstyle

Rune Options

Green highlight indicates standard/preferred choice

 

Bd Skill 01 12

Heavenly Tune


 

Galewind Legendary

Galewind

Quickrecharge Legendary

Quick Recharge

  • Faster application at the start of fights or cutscenes
  • Helps keep skills on cooldown
  • Easier to cast during patterns with tight timing
  • Paralysis immune on HT gives more leeway on casting fast
  • Procs can let you chain HT back to back
  • Procs can give a lot of cooldown reduction on Aria
  • Can proc during Perfect Harmony

 

Bd Skill 01 13

Sonic Vibration

Galewind Legendary

Galewind

Quickrecharge Legendary

Quick Recharge

Vision Epic

Vision

  • Benefits a lot from faster animation
  • AP Buff appears earlier
  • Faster animation cancel with spacebar
  • Successful procs can let you cast HT earlier
  • Procs give a lot of cooldown reduction on Aria
  • Can proc during Perfect Harmony
  • Useful for fights with tight stagger windows without sacrificing much of Galewind's speed

 

Bd Skill 01 21

Guardian Tune

Galewind Legendary

Galewind

Quickrecharge Legendary

Quick Recharge

Focus Legendary

Focus

  • Helps keep skills on cooldown
  • Extremely fast coupled with Agile Cast
  • Excellent with Agile Defense, useful with Wind of Protection
  • Excellent with Agile Defense tripod
  • Procs give a lot of cooldown reduction and GT is your longest cooldown skill
  • Only use this if you desperately have mana issues

 

Bd Skill 01 1

Sound Shock

Vision Epic

Vision

Overwhelm Legendary

Overwhelm

Quickrecharge Legendary

Quick Recharge

  • This rune was basically made for Sound Shock
  • Good stagger contribution, speeds up the animation which is Sound Shock's biggest hurdle
  • Use this rune if you need enormous stagger contribution
  • If paired with Vital Point Hit engraving, makes Bard one of the best stagger classes
  • Highest priority on Quick Recharge if you run Sound Shock, but do not need heavy stagger contribution
  • Generally not ideal as Sound Shock is mostly used for stagger checks

 

Bd Skill 01 22

Rhapsody of Light

Galewind Legendary

Galewind

Quickrecharge Legendary

Quick Recharge

Protection Legendary

Protection

Fortified Epic

Mountain Face

pls dont use this

  • Good for reactive casting
  • Faster animation cancels
  • Helps keep other skills on cooldown, as Rhapsody often interrupts your normal skill flow otherwise
  • Not particularly strong, but no other good rune options
  • Only if you will take massive damage while casting Rhapsody
  • Wears off the moment you cancel or finish Rhapsody
  • 🗿
  • Slows down animation, making it awful for reactive mitigation
  • The 10% DR stacks horribly on Rhapsody
  • This rune won't even let you do the flytrap susge

Animation Cancels

Bard has a number of useful animation cancels to help speed up casting, or to help reposition quicker. As Bard thrives off of high casting per minute, these can be helpful to keep everything on cooldown. The most helpful ones are listed below.

All cancels with spacebar can also be done by using Perfect Block/Clash 

Skill

Timing & Link to Example

Bd Skill 01 13 Small inner circle approaches apex of height -> Space Bar
Sonic Vibration Cancel
Bd Skill 01 22 Immediately after first tick occurs -> Space Bar
Rhapsody Spacebar Cancel
Bd Skill 01 22

Right before second tick occurs -> Any skill or movement

You can delay slightly to cancel as second tick occurs

Rhapsody Walk Cancel
Bd Skill 01 1 Anytime after first shot -> Space Bar
Soundshock Cancel
Bd Skill 01 26 As skill comes out -> Space Bar
Sonatina Cancel
Bd Skill 01 9 As skill comes out -> Space Bar
Rhythm Buckshot Cancel

Meter Gain per Skill

SkillRune and TripodMeter Per CastMeter Per Second

10000 meter = 1 bar

All calculations assume: Level 6 Gems, Luminary Level 2, No Perfect Harmony, 672 Spec, 1840 Swift, No Identity Gain on Neck, No Chaos Cores on Ark Grid, Legendary Magick Stream, Relic Order Cores @ 17p.

Relics Cores assume: average of 2 person shielded for Prosperous Zephyr, no counter resets on Buckshot Acceleration.

Link to full calculator and spreadsheet - Thanks to Ness for providing the spreedsheet

Bd Skill 01 6

Wealth Legendary

Tripod Tier 3 38

3600

383

Bd Skill 01 6

Wealth Epic

Tripod Tier 3 75

1390

211

Bd Skill 01 6

Wealth Epic

Tripod Tier 3 75

Loa Core Order StarProsperous Zephyr

1540

234

Bd Skill 01 11

Wealth Legendary

3555

315

Bd Skill 01 11

Wealth Epic

3300

292

Bd Skill 01 11

Wealth Legendary

Loa Core Order Star

Sound Deluge

3840

340

Bd Skill 01 11

Wealth Epic

Loa Core Order Star

Sound Deluge

3580

317

Bd Skill 01 9

Wealth Legendary

1775

237

Bd Skill 01 9

Wealth Epic

1647

220

Bd Skill 01 9

Wealth Legendary

Loa Core Order Star

Buckshot Acceleration

1898

252

Bd Skill 01 9

Wealth Epic

Loa Core Order Star

Buckshot Acceleration

1762

234

Bd Skill 01 7

Wealth Epic

1683

275

Bd Skill 01 26

Wealth Rare

1169

178

Bd Skill 01 1

Tripod Tier 3 57

430

114

Bd Skill 01 29

Ark Passive Bd 11

3560

83

FAQ

Is Spec Bard viable in Tier 4?

Aria does not scale with Specialization. Swiftness also reduces Aria's cooldown. Spec Bard also dramatically reduces your defensive utility due to increased cooldowns and the requirement to use WomWom, forcing your team to take a lot more damage and play scared when they would normally DPS. Spec Bard can only function in raids where the damage output of the team is so far above the requirements of the raid, that it wouldn't matter anyway.

If you have absurdly high investment (Level 9+ Gems on every skill, Relic Magick Stream), play perfectly in cycling your AP Buffs, and have a party that can play perfectly in Sonic Vibration, then Spec Bard is the max ceiling for Bard as your Serenade of Courage and Major Chord hit absurd scaling, even outscaling your AP Buffs. Keep in mind that nothing that Spec Bard provides can make up the difference in the weak defensive utility.

NEW AND INEXPERIENCED PLAYERS SHOULD ALWAYS PLAY WITH MAX SWIFTNESS!

How do Swiftness and Specialization affect me?

Ark Passive Evolution 4

Every 50 points of Swiftness provides:

Ark Passive Evolution 2

Every 50 points of Specialization provides:

  • ATK Speed +0.85%
  • Move Speed +0.85%
  • Skill Cooldown -1.07%
  • Serenade of Courage efficiency +2.5%
  • Serenade Meter gain +2%
Pet Bonus 160 points on Swiftness provides: Pet Bonus 160 points on Specialization provides:
  • ATK Speed +2.74%
  • Move Speed +2.74%
  • Skill Cooldown -3.43%
  • Serenade of Courage efficiency +8.01%
  • Serenade Meter gain +6.40%

You need at least 1550 Swiftness to cap at 140% ATK/Move Speed with Ark Passive Buff and 5% ATK/Move Speed Feast

It is highly recommended you eat ATK/Move Speed Feast

If you do not have enough ATK/Move Speed even after Feast, use Spirit Absorption engraving as your flex engraving.

Spirit Absorption

How do my attack buffs stack?

Brand adds debuff to the enemy that multiplies damage taken by 10% + Brand Power. The formula goes as:

10% * (100% + Brand Power)

Brand Power = Transcendence + Karma + Ark Passive + Necklace 


 Heavenly Tune adds 22% of Bard’s base Attack Power. The formula goes as:

22% * (100% + Ally ATK Power Enhancement) * DPS AP * SUP Base AP

Ally ATK Power Enhancement = Elixirs + Transcendence +  or Gem + Rings + Bracelet
22% is derived from the base effect and first 2 tripods of Heavenly Tune and Sonic Vibration.

This buff increases with Base AP % increases from Tier 4 Gems or T4 Stones. 
This buff does not increase with any flat AP increases from accessories, AP engravings, or flat AP from elixirs.



 Serenade of Courage is a base 5/10/15% DMG buff for the party, and “efficiency of the Serenade of Courage buff applied to party members” is multiplicative with Spec Scaling, T4 DMG Gem and any “Ally Damage Enhancement” from accessories. Bard’s Spec Scalar is %0.0501 per 1 point of Spec, or %2.505 for 50pts of Spec.

 Major Chord is a 10/15/20% scalar off of the base value of the amount of bars used for a 
Serenade. The formula goes as:

(Base% DMG buff) * (100% * Spec Scaling) * (100% + Gem + Ally Damage Enhancement) 

(Major Chord * Base%) * (100% * Spec Scaling) * (100% + Gem + Ally Damage Enhancement) 

Ally Damage Enhancement = Rings + Bracelet
Base % DMG Buff = 5/10/15% for 1/2/3 Bubbles used respectively


Aria is a base 10% DMG buff for the party, and this amount is multiplicative with any “Ally Damage Enhancement” from accessories. The formula goes as:

10% * (100% + Ally Damage Enhancement)

Ally Damage Enhancement = Rings + Bracelet

What Accessory/Bracelet effects do I want?

Necklace - Brand Power %, Serenade Meter Gain %. Prioritize Brand Power as high as you can afford.

Earrings - Weapon Power %. Flat Weapon Power, Max HP can be filler stats

Rings - Ally Damage Enhancement, Ally Atk Power Enhancement. Ally Damage Enhancement is slightly better.

Bracelet - Hybrid Lines in Bold, other lines. See below:

  • On hit, Target's Crit Damage -x.x% for 8s. Ally Atk Power Enhancement +x%.
  • On hit, Target's Crit Resistance -x.x% for 8s. Ally Atk Power Enhancement +x%.
  • On hit, Target's Defense -x.x% for 8s. Ally Atk Power Enhancement +x%.
  • Targets that have a party-wide protective effect are granted Outgoing Damage x.x% for 5s. Ally Atk Power Enhancement +x%.
  • Weapon Power lines (all)
  • Intelligence

Swiftness and Specialization are important, but if you have multiple hybrid lines on a bracelet, you may forgo one of the primary stats. Use the Support Buff Calculator if you are unsure of a bracelet's potency.