Breaker

Community Guide
LAST UPDATED
November 10, 2025

General Information
This guide is created by community members as a compilation of class related information. This is not meant as a new player guide; if you are a new player we suggest reading Maxroll’s Build Guides instead. If you have any feedback or want to help with class discussions, join our Discord! You can toggle the specific build you want to see at the top.

How does my identity work?

Scrapper Identity

Your identity consists of a Stamina gauge and a Shock gauge.

Stamina skills consume Stamina gauge and generate Shock gauge.

Shock skills consume Shock gauge and generate Stamina gauge.


Additionally, you’ll have access to Tenacious Power or Asura Energy.

When filled, they each grant you access to a unique state.

For more information on how they work, check the Engravings and FAQ sections of each build.

How do the two builds compare?

Brawl King Storm
Asura's Path
Summary
  • Non-positional slow builder-burst class.
  • Speedy front-attacker that spams skills to generate identity.
Pros
  • High uptime
  • Easy to play
  • Tanky
  • Gain Asura energy without hitting the boss
  • Multiple counters
  • High uptime. High CPM.
Cons
  • Low mobility
  • Difficult to master
  • Positional
  • Always casting skills
Brawl King Storm
Summary
  • Non-positional slow builder-burst class.
Pros
  • High uptime
  • Easy to play
Cons
  • Low mobility
  • Difficult to master
Asura's Path
Summary
  • Speedy front-attacker that spams skills to generate identity.
Pros
  • Tanky
  • Gain Asura energy without hitting the boss
  • Multiple counters
  • High uptime. High CPM.
Cons
  • Positional
  • Always casting skills

Chaos Dungeon

Zaffre Nova
Zaffre Nova
Level 14
1
3
2
Galewind
Brawl King's Advance
Brawl King's Advance
Level 14
2
1
2
Quick Recharge
Falling Star
Falling Star
Level 14
1
2
2
Galewind
Awakening
Engravings

Ark Passives

Evolution
Critical
Critical
10/30
Specialization
Specialization
30/30
Keen Sense
Keen Sense
2/2
Limit Break
Limit Break
1/3
Zealous Smite
Zealous Smite
2/2
Standing Striker
Standing Striker
2/2
Enlightenment
Brawl King Storm
Brawl King Storm
1/1
Hypogastric Breathing
Hypogastric Breathing
3/3
Brawl King Twelve Forms: Falling Blossoms Enhancement
Brawl King Twelve Forms: Falling Blossoms Enhancement
3/3
Brawl King Twelve Forms: Violent Waves
Brawl King Twelve Forms: Violent Waves
3/3
Brawl King Acuity
Brawl King Acuity
2/5
Leap
Transcendent Power
Transcendent Power
x/5
Unleased Power
Unleased Power
5/5
Release Potential
Release Potential
x/5
Shock Explosion
Shock Explosion
3/3
Notes
  • In long duration fights you can take Release Potential (5/5) instead of Transcendent Power.

Engravings

Core Engravings
Pick One
Notes
  • Hit Master now affects all your skills since you do not run the Frontal Attack tripod anymore.
  • Stabilized Status is a cheaper option that provides competitive damage as long as you’re above 65% HP, but provides 0% when you’re below.                  This option is only chosen if it's relic and the other two are Legendary

 

Skills

Eye of the Storm
Eye of the Storm
Level 14
1
2
2
Galewind
  • Main Damage Skill - Shock.
  • Should never be used outside of Brawl King Stance.
Celestial Force Barrage
Celestial Force Barrage
Level 14
2
2
1
Galewind
  • Main Damage Skill - Shock.
  • Should ideally not be used outside of Brawl King Stance.

Yeon Galestorm Strike
Yeon Galestorm Strike
Level 14
3
1
1
Galewind
  • Main Meter Generator - Shock.
  • Should never be used during Brawl King Stance.

 

Adamantine Assault
Adamantine Assault
Level 10
2
3
2
Wealth
  • Secondary Meter Generator - Stamina.
  • If you don’t have access to a second Epic Wealth rune, use a Rare Wealth on this skill instead.

 

Hundred Fists
Hundred Fists
Level 10
1
3
2
Wealth
  • Main Meter Generator - Stamina.
  • Most of this skill’s meter generation comes from the last hit, which effectively means the more Specialization you have and the less you need to hold it, the easier it becomes to land.

 

Crater Strike
Crater Strike
Level 10
2
1
1
Purify
Quick Recharge
  • Synergy Skill, Counter - Stamina.
  • Purify can be used instead of Quick Recharge in content that requires this rune.
Brawl King's Advance
Brawl King's Advance
Level 10
1
1
2
Quick Recharge
  • Utility Skill, Shock Generator - Stamina.
  • The skill must hit a target (regardless of whether it deals damage or the target is Invincible) in order for Endurance Training to reduce its cooldown.
Brawl King Twelve Forms
Brawl King Twelve Forms
Level
  • Most important damage gem, the higher the better.

T Skill and Awakening

Nebula Crusher
Nebula Crusher
  • Nebula Crusher significantly boosts your burst in cycles where this skill is available, even without Leap nodes.
  • If rotation is executed timely and properly, this skill is available for every second Brawl King Stance.
Awakening
Celestial Door
Hyper Awakening
Heavenly Punishment

 

  • This Awakening is used purely for damage.

 

  • Even though Butterfly Sting would completely fill up your meter and allow you to quickly enter Brawl King Stance, this wouldn’t benefit you, since your Shock skills are still on cooldown from the previous burst phase.

 

Gem Priority

Gems are listed in order of most to least important from left to right. Grayed out icons are optional.
DMG
DMG gem 0DMG gem 1DMG gem 2DMG gem 3
CDR
CDR gem 0CDR gem 1CDR gem 2CDR gem 3CDR gem 4CDR gem 5CDR gem 6CDR gem 7

Yeon Galestorm Strike is required if you opt for the free-form rotation.

Rotation

No rotation image for this selection.

DPS Distribution

No DPS image for this selection.

FAQ

What Elixirs should I use?

Critical if you have full Relic Adrenaline

Master is almost equal (0.5% difference), do not recut elixirs if you don’t have Critical already.

Master if you only have Legendary Adrenaline 

Enhanced basic attacks

 

During Brawl King Stance, every third basic attack becomes enhanced, lowering the active cooldown of your normal skills by 5%.

However, after using a Stamina skill, the next basic attack becomes enhanced regardless of whether you performed any other basic attacks before it.

This allows you to weave the CDR effect between your skills to hasten your next cycle.

Enhanced basic attacks must hit a target (regardless of whether they deal damage or the target is Invincible) in order for the effect to take place. Hitting the air will not trigger it.

Saving Stimulants

Although Butterfly Sting is not very useful during fights, it doesn’t need to hit an enemy in order to fill up your meter.

This means that if you have downtime before a fight starts (e.g. someone is AFK, mechanic explanations, etc), this awakening can be used to fill up your meter and save some costs on Stimulants.

 

Here’s the setup you should use in order to reduce its cooldown to roughly 1:20m

  • 30 Swiftness points

  • Lv. 4 Epic Awakening

  • Awakening Ability Stone

  • Remember to swap back to Celestial Door (even if it’s on cooldown)!