Deathblade

Community Guide
LAST UPDATED
December 29, 2025
Editors
Jinjin

This document is created by community members as a compilation of class related information. This is not meant as a new player guide, if you are a new player we suggest reading Maxroll’s Build Guides instead. If you have any feedback or want to help with class discussions, join our Discord!

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How do the two builds compare?

Remaining Energy
Surge
Summary

Smooth, cyclical, fast-paced rotation with multiple heavy-hitting abilities.

Sustained burst, focused on one massive damage number every 6 - 10 seconds.

Pros
  • Very fluid

  • High mobility

  • Good stagger

 

  • Concentrated damage distribution

  • Forgiving gauge recovery

 

Cons
  • Significantly punished by missing gauge generators

  • Very punishing against highly mobile bosses

 

  • Unstable performance due to Bl Skill 01 21 Surge’s crit variance

  • Low utility potential

 

Remaining Energy
Summary

Smooth, cyclical, fast-paced rotation with multiple heavy-hitting abilities.

Pros
  • Very fluid

  • High mobility

  • Good stagger

 

Cons
  • Significantly punished by missing gauge generators

  • Very punishing against highly mobile bosses

 

Surge
Summary

Sustained burst, focused on one massive damage number every 6 - 10 seconds.

Pros
  • Concentrated damage distribution

  • Forgiving gauge recovery

 

Cons
  • Unstable performance due to Bl Skill 01 21 Surge’s crit variance

  • Low utility potential

 

How does my identity work?

Deathblade

Deathblade’s Identity consists of a three-orb gauge system, and a finisher attack. The identity gauge can be activated to enter Death Trance once it has filled at least one orb to provide the player with powerful buffs. This effect becomes stronger for each additional orb filled, up to a maximum of three. 

 The identity gauge is filled by using normal skills and your Awakening skill, and both builds have their own ways of utilizing the gauge system to their advantage.

 

Chaos Dungeon

Blitz Rush
Blitz Rush
Level 14
1
1
1
Galewind
Spincutter
Spincutter
Level 10
3
3
1
Galewind
Turning Slash
Turning Slash
Level 14
2
3
2
Galewind
Death Sentence
Death Sentence
Level 12
2
2
2
Galewind
Soul Absorber
Soul Absorber
Level 12
3
1
2
Galewind
Maelstrom
Maelstrom
Level 10
2
1
2
Galewind
Twin Shadows
Twin Shadows
Level 14
2
2
2
Wealth
Void Strike
Void Strike
Level 12
3
1
2
Wealth
Deathly Slash
Deathly Slash
Level
Awakening
Engravings
Flash Blink
Flash Blink

Ark Grid Cores

Sun
Moon
Star
Order
Art MasterArt Master
Arts CoreArts Core
BasicsBasics
Chaos
Flashy Attack | Stable Attack | Swift AttackFlashy Attack|Stable Attack|Swift Attack
Smoldering Strike | Absorbing StrikeSmoldering Strike|Absorbing Strike
Attack | WeaponAttack|Weapon

Ark Passives

Evolution
Critical
Critical
10/30
Specialization
Specialization
30/30
Limit Break*
Limit Break*
3/3
Strike
Strike
2/2
Master
Master
1/1
Pulverize
Pulverize
1/1
Standing Striker
Standing Striker
2/2
Enlightenment
Rapid Strike
Rapid Strike
1/1
Remaining Energy
Remaining Energy
3/3
Firm Will
Firm Will
3/3
Swordcraft Enhancement
Swordcraft Enhancement
1/5
Extreme Body Movement
Extreme Body Movement
3/3
Orb Circulation
Orb Circulation
1/5
Leap
Transcendent Power
Transcendent Power
3/5
Unleashed Power
Unleashed Power
5/5
Instant Spell*
Instant Spell*
3/3
Awakening Amplifier
Awakening Amplifier
1/3
Dance of Nightmares
Dance of Nightmares
3/3
Notes
  • Ark Passive Evolution 34 Limit Break points can be reallocated for the following alternatives:
    • Ark Passive Evolution 29 Keen Sense (x/2): provides slightly lower damage but helps to reduce crit variance.
    • Ark Passive Evolution 22 Optimized Training (1/2): provides less damage but allows you to have a smoother rotation at lower gem levels.
  • *If running Bl Skill 01 26 Breaking Moon, take Ark Passive Bl 9 Flash Slash instead.
  • *You can run Ark Passive 02 5 Instant Spell (2/3), in which case you add a point to Ark Passive 02 3 Transcendent Power, if you have access to a lot of mana recovery (Artist / Summoner & mana food).
  • For the side nodes, allocate one point into Ark Passive 01 15 Orb Circulation and allocate the rest of your available points into Ark Passive 01 19 Swordcraft Enhancement. (You can allocate more points into Ark Passive 01 15 Orb Circulation if you feel like you need more meter gen).

Engravings

Core Engravings
Pick One
Notes
  • Raid Captain Raid Captain efficiency varies greatly depending on several factors. To be a damage increase over Cursed Doll Cursed Doll you need:
    • Support’s Ark Passive Evolution 19 Goddess of Blessing Ark Passive effect (9%) + Buff 1 21 Death Trance (Lv.3) (12%) + 70 Swiftness stat from horizontals (1.2%).
    • Tripod Tier 2 6 Maelstrom’s Dark Order tripod (12.8%) applied to 100% of your damage results in ~14% / 16.8% dmg (Legendary /Relic Raid Captain). Additional sources of Move Speed can lower this requirement:
      • Event Feast (5%) reduces it to ~61.1% / 64.3%.
      • Regular Feast (3.5%) reduces it to ~72.9% / 76%.
      •  Vernese Wine from Peyto/Fermata ships (3%) reduces it to ~76.8% / 80%. This prevents you from using Mana Regen food, tho.
        • Event Feast + Wine (8%) ~37.7% / 40.9%.
        • Regular Feast + Wine (6.5%) ~49.5% / 52.7%.
  • If you are new to Remaining Energy or progging raids, it is recommended to choose Cursed Doll Cursed Doll over Raid Captain Raid Captain until you are getting familiarized with the rotation / boss patterns.

Skills

Maelstrom
Maelstrom
Level 10
2
1
2
Focus

Multi-buff & Synergy Skill

  • Having this buff up when casting Bl Skill 01 7 Soul Absorber and Bl Skill 01 14 Void Strike is critical to your rotation.
  • If you run Raid Captain Raid Captain, you should ideally fit your whole rotation during its duration for maximum damage output.
Spincutter
Spincutter
Level 4
3
Galewind
Bleed

Mobility Skill

  • Bleed Legendary Bleed provides a bit more damage but requires to cast Bl Skill 01 8 Spincutter every rotation which can lead to mana issues in some cases.
  • Purify Legendary Purify can be slotted in for raids that require self debuff cleansing.
Earth Cleaver
Earth Cleaver
Level 14
3
3
1
Galewind

Counter, Weak Point, Stagger, Damage Filler

  • Overwhelm Legendary Overwhelm can be used in raids that require more stagger.
Soul Absorber
Soul Absorber
Level 14
3
1
2
Galewind

Primary Orb Gen Skill, Main Damage Skill

  • Wealth Epic Wealth can be considered if you find yourself missing skills often. Also a decent choice when progging raids.
Void Strike
Void Strike
Level 14
3
1
2
Wealth

Primary Orb Gen Skill, Main Damage Skill

Death Sentence
Death Sentence
Level 14
2
2
1
Focus

Main Damage Skill & Stagger Skill

  • Has good stagger.
  • Galewind Epic Galewind can be considered ONLY if you have access to a lot of mana recovery (Artist / Summoner + mana food & Ark Passive 02 5 Instant Spell 3/3)
Twin Shadows
Twin Shadows
Level 14
2
1
2
Wealth

Secondary Orb Gen Skill & Damage Skill

  • Bleed Legendary Bleed is also a good choice (if you are confident you do not need the extra meter gen from Wealth EpicWealth) and will apply naturally doing the main rotation.
Turning Slash
Turning Slash
Level 10-13
1
3
1
Poison
Bleed

Secondary Damage Skill, Push Immunity, Synergy

T Skill and Awakening

Deathly Slash
Deathly Slash

Provides precise mobility (Point skill) and short animation lock. 

Can be used every 2nd rotation.

 

Awakening
Blade Assault
Hyper Awakening
Chaotic Deathblade

Longer cast time than Bl Skill 01 18 Flash Blink, but it deals more damage and provides more meter in exchange.

Gem Priority

Gems are listed in order of most to least important from left to right. Grayed out icons are optional.
DMG
DMG gem 0DMG gem 1DMG gem 2DMG gem 3DMG gem 4DMG gem 5DMG gem 6

With all 3 Loa Core Order Sun Order's Core maxed out, Bl Skill 01 4 Death Sentence DMG gem takes prio over Bl Skill 01 7Soul Absorber and Bl Skill 01 9 Turning Slash over Bl Skill 01 5 Twin shadows.

CDR
CDR gem 0CDR gem 1CDR gem 2CDR gem 3

Rotation

Opener Rotation — Standard Build
Notes

(video)

This opener rotation requires you to have 3 bubbles Bl Skill 01 21 Surge ready.

DPS Distribution

Standard Build — DPS Distribution

FAQ

Is a specless bracelet usable?

No. The lack of specialization on bracelets makes the rotation way too clunky and you will only hurt yourself.

How do I solve mana issues?

On both builds, you will most likely need Mana Food everytime if you are not playing with Artists or Summoners. 
On Standard build, having 2 focus runes is a must.
On very stationary bosses like Mordum gate 3, you can opt to choose Tripod Tier 1 34 Magick Control over Tripod Tier 1 37 Orb Control on Bl Skill 01 5 Twin Shadows to remove mana issues since you generate way much meter with the boss being static (Less likely to miss skills). /!\ Only on Standard Build /!\

On HH build, you should not be running out of mana that often if your support has decent uptime. But if you do, you can choose to take Focus Legendary Focus on Bl Skill 01 17 Head Hunt or Bl Skill 01 4 Death Sentence.

Raid Captain Raid Captain or Cursed Doll Cursed Doll?

If you are new to Remaining Energy or progging raids for the first time, it is recommended to run
Cursed Doll Cursed Doll over Raid Captain Raid Captain and getting familiarized with the rotation / boss patterns before choosing Raid Captain Raid Captain. Not having to worry about Bl Skill 01 12 Maelstrom uptimes besides for meter gen is way more forgiving and can result in higher damage if your Bl Skill 01 12 Maelstrom uptime is lacking in the first place.

What are the differences between the 8 Damage Build and the HH build?

For some context, 8 Damage Build is basically the HH build but running Earth Cleaver instead of Head Hunt as a counter. This was the old variation of this build but got replaced by HH build due to these reasons :

    • Faster rotation.
    • Better counter (No dashes and it is instant).
    • Solves the mana issues by using the Tripod Tier 1 34 Magick Control on Bl Skill 01 17 Head Hunt.
    • Shorter cooldown allowing you to fix rotations.
    • Low skill points needed, allowing you to put more points on main damages skills.

Should I play Standard or HH Build ?

HH build is the higher ceiling build out of the two, but requires a bit of investment (A lot of wealth runes and at least level 8 CD gems for it to play smoothly) and having a good mastery of how to play RE (You need to know your meter gen very well, know the bosses pattern, know how to adapt on the fly). 
For these reasons, if you are a new player or returning, you should focus on learning the Standard build first. Keep in mind that HH build exists, and you can slowly swap to it when you are feeling confident enough to.
If you are a long time Deathblade player and you are doing well on Standard, I suggest you to swap and learn HH build.

Interested about playing Fatal Wave (3/3/3 cores)?

Here is a document that showcase two different builds, one based on HH build and one based from Standard.