Deathblade

Community Guide
LAST UPDATED
December 3, 2025
Editors
Jinjin

General Information

This document is created by community members as a compilation of class related information. This is not meant as a new player guide, if you are a new player we suggest reading Maxroll’s Build Guides instead. If you have any feedback or want to help with class discussions, join our Discord!

How do the two builds compare?

Remaining Energy
Surge
Summary

Smooth, cyclical, fast-paced rotation with multiple heavy-hitting abilities.

Sustained burst, focused on one massive damage number every 6 - 10 seconds.

Pros
  • Very fluid

  • High mobility

  • Good stagger

 

  • Concentrated damage distribution

  • Forgiving gauge recovery

 

Cons
  • Significantly punished by missing gauge generators

  • Very punishing against highly mobile bosses

 

  • Unstable performance due to Bl Skill 01 21 Surge’s crit variance

  • Low utility potential

 

Remaining Energy
Summary

Smooth, cyclical, fast-paced rotation with multiple heavy-hitting abilities.

Pros
  • Very fluid

  • High mobility

  • Good stagger

 

Cons
  • Significantly punished by missing gauge generators

  • Very punishing against highly mobile bosses

 

Surge
Summary

Sustained burst, focused on one massive damage number every 6 - 10 seconds.

Pros
  • Concentrated damage distribution

  • Forgiving gauge recovery

 

Cons
  • Unstable performance due to Bl Skill 01 21 Surge’s crit variance

  • Low utility potential

 

How does my identity work?

Deathblade

Deathblade’s Identity consists of a three-orb gauge system, and a finisher attack. The identity gauge can be activated to enter Death Trance once it has filled at least one orb to provide the player with powerful buffs. This effect becomes stronger for each additional orb filled, up to a maximum of three. 

 The identity gauge is filled by using normal skills and your Awakening skill, and both builds have their own ways of utilizing the gauge system to their advantage.

 

Chaos Dungeon

Blitz Rush
Blitz Rush
Level 14
1
1
1
Galewind
Spincutter
Spincutter
Level 10
3
3
1
Galewind
Turning Slash
Turning Slash
Level 14
2
3
2
Galewind
Death Sentence
Death Sentence
Level 12
2
2
2
Galewind
Soul Absorber
Soul Absorber
Level 12
3
1
2
Galewind
Maelstrom
Maelstrom
Level 10
2
1
2
Galewind
Twin Shadows
Twin Shadows
Level 14
2
2
2
Wealth
Void Strike
Void Strike
Level 12
3
1
2
Wealth
Deathly Slash
Deathly Slash
Level
Awakening
Engravings
Flash Blink
Flash Blink

Ark Passives

Evolution
Critical
Critical
10/30
Specialization
Specialization
30/30
Limit Break*
Limit Break*
3/3
Strike
Strike
2/2
Standing Striker
Standing Striker
2/2
Enlightenment
Rapid Strike
Rapid Strike
1/1
Remaining Energy
Remaining Energy
3/3
Firm Will
Firm Will
3/3
Swordcraft Enhancement
Swordcraft Enhancement
1/5
Extreme Body Movement
Extreme Body Movement
3/3
Orb Circulation
Orb Circulation
1/5
Leap
Transcendent Power
Transcendent Power
3/5
Unleashed Power
Unleashed Power
5/5
Instant Spell*
Instant Spell*
3/3
Awakening Amplifier
Awakening Amplifier
1/3
Dance of Nightmares
Dance of Nightmares
3/3
Notes
  • Ark Passive Evolution 34 Limit Break points can be reallocated for the following alternatives:
    • Ark Passive Evolution 29 Keen Sense (x/2): provides slightly lower damage but helps to reduce crit variance.
    • Ark Passive Evolution 22 Optimized Training (1/2): provides less damage but allows you to have a smoother rotation at lower gem levels.
  • *If running Bl Skill 01 26 Breaking Moon, take Ark Passive Bl 9 Flash Slash instead.
  • *You can run Ark Passive 02 5 Instant Spell (2/3), in which case you add a point to Ark Passive 02 3 Transcendent Power, if you have access to a lot of mana recovery (Artist / Summoner & mana food).
  • For the side nodes, allocate one point into Ark Passive 01 15 Orb Circulation and allocate the rest of your available points into Ark Passive 01 19 Swordcraft Enhancement. (You can allocate more points into Ark Passive 01 15 Orb Circulation if you feel like you need more meter gen).

Engravings

Core Engravings
Pick One
Notes
  • Raid CaptainRaid Captain efficiency varies greatly depending on several factors. To be a damage increase over Cursed Doll you need:

    • Event Feast (5%) reduces it to ~61.1% / 64.3%.

    • Regular Feast (3.5%) reduces it to ~72.9% / 76%.

    • Vernese Wine from Peyto/Fermata ships (3%) reduces it to ~76.8% / 80%. This prevents you from using Mana Regen food, tho.

      • Event Feast + Wine (8%) ~37.7% / 40.9%.

      • Regular Feast + Wine (6.5%) ~49.5% / 52.7%.

    • Support’s  Ark Passive Evolution 19 Goddess of Blessing Ark Passive effect (9%) + Buff 1 21Death Trance (Lv.3) (12%) + 70 Swiftness stat from horizontals (1.2%).

    •  Tripod Tier 2 6Maelstrom’s Dark Order tripod (12.8%) applied to 100% of your damage results in ~14% / 16.8% dmg (Legendary/Relic Raid Captain). Additional sources of Move Speed can lower this requirement:


If you are new to Remaining Energy or progging raids, it is recommended to choose Cursed Doll Cursed Doll over Raid Captain Raid Captain until you are getting familiarized with the rotation / boss patterns.

Skills

Maelstrom
Maelstrom
Level 10
2
1
2
Focus

Multi-buff & Synergy Skill

  • Having this buff up when casting Bl Skill 01 7 Soul Absorber and Bl Skill 01 14 Void Strike is critical to your rotation.
  • If you run Raid Captain Raid Captain, you should ideally fit your whole rotation during its duration for maximum damage output.
Spincutter
Spincutter
Level 4
3
Galewind
Bleed

Mobility Skill

  • Bleed Legendary Bleed provides a bit more damage but requires to cast Bl Skill 01 8 Spincutter every rotation which can lead to mana issues in some cases.
  • Purify Legendary Purify can be slotted in for raids that require self debuff cleansing.
Earth Cleaver
Earth Cleaver
Level 14
3
3
1
Galewind

Counter, Weak Point, Stagger, Damage Filler

  • Overwhelm Legendary Overwhelm can be used in raids that require more stagger.
Soul Absorber
Soul Absorber
Level 14
3
1
2
Galewind

Primary Orb Gen Skill, Main Damage Skill

  • Wealth Epic Wealth can be considered if you find yourself missing skills often. Also a decent choice when progging raids.
Void Strike
Void Strike
Level 14
3
1
2
Wealth

Primary Orb Gen Skill, Main Damage Skill

Death Sentence
Death Sentence
Level 14
2
2
1
Focus

Main Damage Skill & Stagger Skill

  • Has good stagger.
  • Galewind Epic Galewind can be considered ONLY if you have access to a lot of mana recovery (Artist / Summoner + mana food & Ark Passive 02 5 Instant Spell 3/3)
Twin Shadows
Twin Shadows
Level 14
2
1
2
Wealth

Secondary Orb Gen Skill & Damage Skill

  • Bleed Legendary Bleed is also a good choice if you are confident you do not need the extra meter gen from Wealth Epic Wealth and will apply naturally doing the main rotation.
Turning Slash
Turning Slash
Level 10-13
1
3
1
Poison
Bleed

Secondary Damage Skill, Push Immunity, Synergy

T Skill and Awakening

Deathly Slash
Deathly Slash

Provides precise mobility (Point skill) and short animation lock. 

Can be used every 2nd rotation.

 

Awakening
Blade Assault
Hyper Awakening
Chaotic Deathblade

 

 

 

Longer cast time than Bl Skill 01 18 Flash Blink, but it deals more damage and provides more meter in exchange.

Gem Priority

Gems are listed in order of most to least important from left to right. Grayed out icons are optional.
DMG
DMG gem 0DMG gem 1DMG gem 2DMG gem 3DMG gem 4DMG gem 5DMG gem 6
CDR
CDR gem 0CDR gem 1CDR gem 2CDR gem 3

Rotation

No rotation image for this selection.
Notes

(video)

 

This opener rotation requires you to have 3 bubbles Bl Skill 01 21 Surge ready.

DPS Distribution

No DPS image for this selection.