Smooth, cyclical, fast-paced rotation with multiple heavy-hitting abilities.

This document is created by community members as a compilation of class related information. This is not meant as a new player guide, if you are a new player we suggest reading Maxroll’s Build Guides instead. If you have any feedback or want to help with class discussions, join our Discord!
Smooth, cyclical, fast-paced rotation with multiple heavy-hitting abilities.
Sustained burst, focused on one massive damage number every 6 - 10 seconds.
Very fluid
High mobility
Concentrated damage distribution
Forgiving gauge recovery
Significantly punished by missing gauge generators
Very punishing against highly mobile bosses
Unstable performance due to
Surge’s crit variance
Low utility potential
Smooth, cyclical, fast-paced rotation with multiple heavy-hitting abilities.
Very fluid
High mobility
Significantly punished by missing gauge generators
Very punishing against highly mobile bosses
Sustained burst, focused on one massive damage number every 6 - 10 seconds.
Concentrated damage distribution
Forgiving gauge recovery
Unstable performance due to
Surge’s crit variance
Low utility potential

Deathblade’s Identity consists of a three-orb gauge system, and a finisher attack. The identity gauge can be activated to enter Death Trance once it has filled at least one orb to provide the player with powerful buffs. This effect becomes stronger for each additional orb filled, up to a maximum of three.
The identity gauge is filled by using normal skills and your Awakening skill, and both builds have their own ways of utilizing the gauge system to their advantage.
Limit Break points can be reallocated for the following alternatives:
Keen Sense (x/2): provides slightly lower damage but helps to reduce crit variance.
Optimized Training (1/2): provides less damage but allows you to have a smoother rotation at lower gem levels.
Breaking Moon, take
Flash Slash instead.
Instant Spell (2/3), in which case you add a point to
Transcendent Power, if you have access to a lot of mana recovery (Artist / Summoner & mana food).
Orb Circulation and allocate the rest of your available points into
Swordcraft Enhancement. (You can allocate more points into
Orb Circulation if you feel like you need more meter gen).
Raid Captain efficiency varies greatly depending on several factors. To be a damage increase over
Cursed Doll you need:
Goddess of Blessing Ark Passive effect (9%) +
Death Trance (Lv.3) (12%) + 70 Swiftness stat from horizontals (1.2%).
Maelstrom’s Dark Order tripod (12.8%) applied to 100% of your damage results in ~14% / 16.8% dmg (Legendary /Relic Raid Captain). Additional sources of Move Speed can lower this requirement:
Cursed Doll over
Raid Captain until you are getting familiarized with the rotation / boss patterns.Multi-buff & Synergy Skill
Soul Absorber and
Void Strike is critical to your rotation.
Raid Captain, you should ideally fit your whole rotation during its duration for maximum damage output.Mobility Skill
Bleed provides a bit more damage but requires to cast
Spincutter every rotation which can lead to mana issues in some cases.
Purify can be slotted in for raids that require self debuff cleansing.Counter, Weak Point, Stagger, Damage Filler
Overwhelm can be used in raids that require more stagger.Primary Orb Gen Skill, Main Damage Skill
Wealth can be considered if you find yourself missing skills often. Also a decent choice when progging raids.Primary Orb Gen Skill, Main Damage Skill
Main Damage Skill & Stagger Skill
Galewind can be considered ONLY if you have access to a lot of mana recovery (Artist / Summoner + mana food &
Instant Spell 3/3)Secondary Orb Gen Skill & Damage Skill
Bleed is also a good choice (if you are confident you do not need the extra meter gen from
Wealth) and will apply naturally doing the main rotation.Secondary Damage Skill, Push Immunity, Synergy
Provides precise mobility (Point skill) and short animation lock.
Can be used every 2nd rotation.
Longer cast time than
Flash Blink, but it deals more damage and provides more meter in exchange.
With all 3
Order's Core maxed out,
Death Sentence DMG gem takes prio over
Soul Absorber and
Turning Slash over
Twin shadows.
No. The lack of specialization on bracelets makes the rotation way too clunky and you will only hurt yourself.
On both builds, you will most likely need Mana Food everytime if you are not playing with Artists or Summoners.
On Standard build, having 2 focus runes is a must.
On very stationary bosses like Mordum gate 3, you can opt to choose
Magick Control over
Orb Control on
Twin Shadows to remove mana issues since you generate way much meter with the boss being static (Less likely to miss skills). /!\ Only on Standard Build /!\
On HH build, you should not be running out of mana that often if your support has decent uptime. But if you do, you can choose to take
Focus on
Head Hunt or
Death Sentence.
Raid Captain or
Cursed Doll?If you are new to Remaining Energy or progging raids for the first time, it is recommended to run
Cursed Doll over
Raid Captain and getting familiarized with the rotation / boss patterns before choosing
Raid Captain. Not having to worry about
Maelstrom uptimes besides for meter gen is way more forgiving and can result in higher damage if your
Maelstrom uptime is lacking in the first place.
For some context, 8 Damage Build is basically the HH build but running Earth Cleaver instead of Head Hunt as a counter. This was the old variation of this build but got replaced by HH build due to these reasons :
Magick Control on
Head Hunt.HH build is the higher ceiling build out of the two, but requires a bit of investment (A lot of wealth runes and at least level 8 CD gems for it to play smoothly) and having a good mastery of how to play RE (You need to know your meter gen very well, know the bosses pattern, know how to adapt on the fly).
For these reasons, if you are a new player or returning, you should focus on learning the Standard build first. Keep in mind that HH build exists, and you can slowly swap to it when you are feeling confident enough to.
If you are a long time Deathblade player and you are doing well on Standard, I suggest you to swap and learn HH build.
Here is a document that showcase two different builds, one based on HH build and one based from Standard.