Gunslinger

Community Guide
LAST UPDATED
February 18, 2026
Editors
ISWAR (Luterra, NA) / Mirra (Balthorr, NA)

This guide is created by community members as a compilation of class related information. This is not meant as a new player guide; if you are a new player we suggest reading Maxroll’s Build Guides instead. If you have any feedback or want to help with class discussions, join our Discord! You can toggle builds you want to see at the top.

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The Weapon Wheel

Gunslinger Deadeye

The Weapon Wheel allows you to switch between the three stances, each stance having its own defining trait that changes your playstyle. Handgun skills are mostly utility and mobility, while Shotgun and Rifle skills are mostly damage skills for mid and long range. 

Time to Hunt has a different weapon wheel where Shotgun is replaced with Rose Blossom (Skill).

IMPORTANT: The tiny grayed out squares represent abilities that are not available, while the colored ones indicate an ability that is ready to cast.

GS Best Class

 

How do the two builds compare?

Peacemaker
Time To Hunt
Summary

Focuses on stance swapping to utilize both Shotgun and Rifle Skills

Burst Damage concentrated on Rose Blossom, Bullseye, & Bullet Rain (Core). Rifle stack building & active CDR via pistol skills

Quick Build Code: D33F0504C1638AF4F98D80362253DFD08C3C094CD9C9DA9D09348759CD38E87B92F906047C0C852BC69866DF75E4FDE04BFAB0057F2F9F7CBBBDE99A2D0AD634

Pros
  • High Skill Expression
  • Mobile
  • Consistent DPS
  • Ranged
  • Good burst DPS

  • Easy to learn

  • Little animation lock

  • Reasonable stagger

  • Versatile Builds (Utility & Ark Grid Options)

  • Mobile

 

Cons

 

  • Expensive due to gems
  • Extremely squishy
  • High learning curve
  • Very long animation locks
  • High APM (Spammy)

  • Stack & Pistol CDR management (Rifle Cooling + BR Stacks/Adrenaline)

  • Squishy

  • Potential downtime

  • 60-70% damage concentrated in 3 skills (40-50% in 2 skills - build dependent)

 

Peacemaker
Summary

Focuses on stance swapping to utilize both Shotgun and Rifle Skills

Pros
  • High Skill Expression
  • Mobile
  • Consistent DPS
  • Ranged
Cons

 

  • Expensive due to gems
  • Extremely squishy
  • High learning curve
  • Very long animation locks
Time To Hunt
Summary

Burst Damage concentrated on Rose Blossom, Bullseye, & Bullet Rain (Core). Rifle stack building & active CDR via pistol skills

Quick Build Code: D33F0504C1638AF4F98D80362253DFD08C3C094CD9C9DA9D09348759CD38E87B92F906047C0C852BC69866DF75E4FDE04BFAB0057F2F9F7CBBBDE99A2D0AD634

Pros
  • Good burst DPS

  • Easy to learn

  • Little animation lock

  • Reasonable stagger

  • Versatile Builds (Utility & Ark Grid Options)

  • Mobile

 

Cons
  • High APM (Spammy)

  • Stack & Pistol CDR management (Rifle Cooling + BR Stacks/Adrenaline)

  • Squishy

  • Potential downtime

  • 60-70% damage concentrated in 3 skills (40-50% in 2 skills - build dependent)

 

Chaos Dungeon

Equilibrium
Equilibrium
Level 14
Bullet Rain
Bullet Rain
Level 14
Sharpshooter
Sharpshooter
Level
Awakening
Engravings
High-Caliber HE Bullet
High-Caliber HE Bullet

Ark Passives

Evolution
Crit
Crit
20/30
Spec
Spec
20/30
Limit Break
Limit Break
3/3
Unlimited Magick
Unlimited Magick
2/2
Critical
Critical
1/1
Pulverize
Pulverize
1/1
MP Furnace
MP Furnace
2/2
Enlightenment
Peacemaker: Handgun
Peacemaker: Handgun
3/3
Peacemaker: Shotgun
Peacemaker: Shotgun
3/3
Secret Bullet
Secret Bullet
2/5
Peacemaker: Rifle
Peacemaker: Rifle
3/3
Pacifist
Pacifist
3/3
Leap
Unleashed Power
Unleashed Power
5/5
Release Potential
Release Potential
5/5
Aerial Stunt
Aerial Stunt
3/3
Notes

Your crit and spec stat are subject to change depending on gearing, aim to have 95%+ crit after synergy (10) + pacifist (15) + adrenaline (14-20). Adjust crit stat as necessary, then remaining into spec.

If you find yourself having lower uptime on DPS, go Unlimited Magick 1 and Zealous Smite 1

Engravings

Core Engravings
Pick One

Skills

Spiral Tracker
Spiral Tracker
Level 4
2
Bleed
  • Synergy skill
Quick Step
Quick Step
Level 1/4
1
  • Can be run at 4 for Life Absorption self buff.
Somersault Shot
Somersault Shot
Level 1/4
2
  • Mobility skill
  • Agile Movement can be taken for faster movement.
Death Fire
Death Fire
Level 1/4
2
  • Tenacity can be taken for on-demand push immunity.
AT02 Grenade
AT02 Grenade
Level 1/4/10
3
1
2
Quick Recharge
  • At level 10 can be effectively run as a solo synergy skill due to internal ignition reapplying the synergy and bleed/poison effects.
  • The Firework tripod can be taken for extra stagger
Dexterous Shot
Dexterous Shot
Level 1/4
1
Poison
  • Mobility skill and synergy skill
Peacekeeper
Peacekeeper
Level 4
2
  • Mobility skill and counter
Bullet Rain
Bullet Rain
Level 10+
3
3
1
Galewind
  • Filler damage skill
  • Drop to 10 if going Echoes of the Banquet
Dual Buckshot
Dual Buckshot
Level 14
1
2
1
Galewind
  • Primary damage skill
  • Lvl. 1 weak point
Sharpshooter
Sharpshooter
Level 14
3
1
1
Galewind
  • Primary damage skill
  • Can be canceled by weapon swapping
Last Request
Last Request
Level 1
  • Filler skill
  • Counter
  • Lvl.1 weak point
  • High stagger
Hour of Judgement
Hour of Judgement
Level 1
  • Filler skill
  • Drop this if going Echoes of the Banquet
Focused Shot
Focused Shot
Level 14
2
3
2
Galewind
  • Primary damage skill
  • Lvl.1 weak point
Target Down
Target Down
Level 14
1
3
1
Vision
  • Primary damage skill
Catastrophe
Catastrophe
Level 10+
1
1
2
  • Filler damage skill
  • Push immunity
  • Lv.1 weak point
  • High stagger
  • Drop to 0 or 4 if going Echoes of the Banquet
Spiral Flame
Spiral Flame
Level 10+
3
3
1
Bleed
  • Filler damage skill
  • Stagger
  • Drop to 0 or 4 if going Echoes of the Banquet
Echoes of the Banquet Options
Dual Buckshot
Dual Buckshot
Level 14
1
2
2
Galewind
  • Recoil Evasion taken due to Ark Grid core
Last Request
Last Request
Level 7/10
2
3
1
Overwhelm
Quick Recharge
  • Can be left at 7, go level 10 for extremely high stagger and weakpoint
  • Mobility skill as well as synergy skill
  • Cast this before every shotgun skill to buff the following shotgun skill
  • Drop skill points from Pistol Utility / Bullet Rain / Target Down for this
Shotgun Rapid Fire
Shotgun Rapid Fire
Level 14
2
1
2
Galewind
  • This is your Hour of Judgement replacement
  • Drop skill points from pistols and filler sniper skills to level

T Skill and Awakening

Seven Shotguns
Seven Shotguns
  • Personal preference between Bullseye and Seven Shotguns
  • Seven Shotguns slightly stronger
  • If running Echoes of Banquet pick this
Bullseye
Bullseye
  • Personal preference between Bullseye and Seven Shotguns
Awakening
Eye of Twilight
Hyper Awakening
Dead End
  • Standard damage awakening

Gem Priority

Gems are listed in order of most to least important from left to right. Grayed out icons are optional.
DMG
DMG gem 0DMG gem 1DMG gem 2DMG gem 3DMG gem 4DMG gem 5DMG gem 6
CDR
CDR gem 0CDR gem 1CDR gem 2CDR gem 3

Rotation

General DPS Rotation — Eye Of The Tigress
Notes
  • General DPS Rotation, this is NOT a strict rotation!
  • Prioritize T Skill, Focused Shot, Sharpshooter, Dual Buckshot, Target Down over other DPS skills
  • Weave pistol skills in between DPS skills to maintain synergy/bleed/life absorption uptime

DPS Distribution

Eye Of The Tigress — DPS Distribution

Ark Grid Cores

Sun
Moon
Star
Order
Eye of the TigressEye of the Tigress
Jack-of-All-TradesJack-of-All-Trades
All-RounderAll-Rounder
Chaos
Flashy AttackFlashy Attack
Smoldering StrikeSmoldering Strike
AttackAttack
Notes

Standard Peacemaker but better! General damage increase across all skills, plays the same.

FAQ

 

What synergy skills to take?

 

Spiral Tracker, Dexterous Shot, and AT02 Grenade all have synergy tripods on the first row. It is recommended you take at least 2 out of the 3 skills as a synergy skill, with AT-02 Grenade being one of them, or run AT02 Grenade at level 10 if looking for a solo synergy.

Spiral Tracker lasts on the ground for around ~1.5s to reapply syn/bleed with a 6 second duration and 8 second cooldown, leaving about ~.5 second of downtime.

Dexterous Shot is a mobility skill that requires you to glide near the boss to ensure the skill hits, applies an 8 second duration synergy with a 6 second cooldown.

AT02 is a 8 second duration 6 second cooldown synergy skill that also has a tripod Ignition that allows it to reapply synergy/bleed after 3 seconds, allowing it to effectively act as a ~12 second synergy skill on a 6 second cooldown if taken at level 10.

Take at least 2 of the 3, or all 3 as synergy skills. If pushing AT02 to level 10, can run that as a solo syn.

What do I do when I see a bard?

This Is What Gunslingers Do to Sonic Vibration