Machinist

Community Guide
LAST UPDATED
January 14, 2026
Editors
Kac, JonahFarc

This guide is created by community members as a compilation of class related information. This is not meant as a new player guide; if you are a new player we suggest reading Maxroll’s Build Guides instead. If you have any feedback or want to help with class discussions, join our Discord! You can toggle builds you want to see at the top.

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Class Overview

How Does My Identity Work?

 

Machinist utilizes a Core gauge meter, this meter is filled by using your skills and the amount of meter generation is based on the Specialization stat. Evolutionary heavily relies on this for entering the transformation state, once the meter is full they can transform, once they de-transform they fill this meter again and repeat. For AT Machinists, this doesn’t matter at all until the activation of Ark Passive. Instead we have Reload and Battery.

What is Battery?

Battery is Machinist’s resource that’s used instead of the mana bar that Smilegate forgot how it exists and how to actually fix. It regenerates naturally over time and from hitting Normal Skills, and it’s consumed by using your Drone and Joint Skills. This resource is rarely important to Evolutionary Legacy since transform skills cost no battery, but Arthetinean Skill Machinists may find themselves running a little low, specifically in the 332 build and SMG Agent (Ark Grid). This resource does benefit from Conviction/Judgment, food, stimulant, Bracelet effect, and other resource recovery resources from fights or Paladin’s Blessed Aura and Valkyrie's Released Light with Ark Passive.

What is the “Reload Buff”?

Reload gives you 1% attack and movement speed per stack up to a maximum of 5 stacks. You gain these stacks from certain Normal skills and at the start of your third basic attack. With Tactical Reload Ark Passive, this buff changes to 8 stacks and also gives natural resource recovery.

Party Synergies

Synergies are a buff your party benefits from. These only apply to your party and not the entire raid. Consistent synergies are up for most of the fight while Burst synergies are much more infrequent.

Tripod Tier 1 96

Attack Power Increase

Consistent

ATK Power for all party members within a 24-meter radius +6%.

Skills

Sc Skill 01 7

Pulse Fire (13s)

Sc Skill 01 4

Overcharged Battery (14s)

Sc Skill 01 3

Bullet Hail (9s)

Ark Passive Sc 1

HyperSync (Z) (While in Transformation)

Please note: The effect of HyperSync (Z) provides the same party-wide synergy as all of the other skills listed above. The duration of this synergy is immediately deactivated when you exit the transformation state.

How do the two builds compare?

Evolutionary Legacy
Arthetinean Skill
Summary

Focuses on the HyperSync state (transformation) with extremely fast tempo to reduce all transformation skills cooldowns. 

Focuses on human and drone skills and complaints about battery. 

Pros
  • Easy to play

  • High survivability

  • Paralysis Immunity in transformed state

  • Cheap gems (only two mandatory)

  • Extremely mobile

  • Good consistent damage with powerful bursts thanks to the 69th buff in a row

  • Large amounts of stagger (unless SMG Agent)

  • Press ‘SHIFT’ to move your drone and scare your teammates during one shots

Cons
  • Mindlessly simple

  • UI can be quite distracting

  • Ark Grid causes depression

  • No Push Immune
  • Battery management is rough

  • Aiming Baby Drones is suffering

  • No Push Immune unless Strategic Fire uses its tripod
  • Dumbest looking hyper awakening in the game

Evolutionary Legacy
Summary

Focuses on the HyperSync state (transformation) with extremely fast tempo to reduce all transformation skills cooldowns. 

Pros
  • Easy to play

  • High survivability

  • Paralysis Immunity in transformed state

  • Cheap gems (only two mandatory)

Cons
  • Mindlessly simple

  • UI can be quite distracting

  • Ark Grid causes depression

  • No Push Immune
Arthetinean Skill
Summary

Focuses on human and drone skills and complaints about battery. 

Pros
  • Extremely mobile

  • Good consistent damage with powerful bursts thanks to the 69th buff in a row

  • Large amounts of stagger (unless SMG Agent)

  • Press ‘SHIFT’ to move your drone and scare your teammates during one shots

Cons
  • Battery management is rough

  • Aiming Baby Drones is suffering

  • No Push Immune unless Strategic Fire uses its tripod
  • Dumbest looking hyper awakening in the game

Chaos Dungeon

Annihilation Mode
Annihilation Mode
Level 14
3
2
1
Galewind
Annihilation Mode
Annihilation Mode
Level 14
3
2
1
Galewind
Awakening
Engravings
Air Strike
Air Strike

Ark Grid Cores

Sun
Moon
Star
Order
SMG AgentSMG Agent
Bullet TempestBullet Tempest
Incinerating ExecutionIncinerating Execution
Chaos
Flashy Attack | Stable AttackFlashy Attack|Stable Attack
Smoldering Strike | Crushing StrikeSmoldering Strike|Crushing Strike
Attack | WeaponAttack|Weapon
Notes
  • All three cores MUST BE ACTIVATED at 17P for this build to be functional.
  • You cannot mix-and-match any Moon or Star cores for SMG Agent.
  • May God forgive the guy who puts 30% Max Battery penalty on this build, but I won't.

Ark Passives

Evolution
Crit
Crit
30/30
Swiftness
Swiftness
10/30
Limit Break
Limit Break
3/3
Keen Sense
Keen Sense
0/2
Zealous Smite
Zealous Smite
2/2
Destruction Charger
Destruction Charger
0/2
Critical
Critical
1/1
Master
Master
1/1
Pulverize
Pulverize
0/1
Blunt Thorn
Blunt Thorn
2/2
Enlightenment
Arthetinean Skill
Arthetinean Skill
3/3
Drone Defensive System
Drone Defensive System
3/3
Core React Amplification
Core React Amplification
1/5
Technology System
Technology System
2/2
Tactical Reload
Tactical Reload
0/5
Enchanted Core
Enchanted Core
2/3
Collaboration
Collaboration
5/5
Leap
Unleashed Power
Unleashed Power
5/5
Release Potential
Release Potential
5/5
Focused Power
Focused Power
3/3
Notes
  • Critical and Master is the most optimal combo for damage. However, consider Pulverize with Keen Sense when you have too much excessive Critical Rate (122%+).

The above recommendation has taken into account all sources of Additional Damage such as Pet, 100 Quality Weapon, Bracelet. What this means is that without all these sources, Master only proves to be more potent.

  • With 1 or 2 Critical Synergy, make sure you adjust your build accordingly. Most of the times, it will involve in moving points from Zealous Smite to Destruction Charger, and might or might not need to add extra points into Keen Sense. 
  • For SMG Agent build, Strike is often considered an option. This is NOT TROLL and can be quite strong given the right Critical Rate setup, but still falling behind Zealous Smite by a small margin. Only select this if you know the proper math and distribution of Back Attack skills in your setup. Additionally, do not factor Back Attack's 10% Critical Rate into the build unless you are running a long fight with high Back Attack uptime like Mordum Gate 3.
  • One or two points of Release Potential can be removed for Instant Spell level 2 or level 3 to get faster T skill. Leftover points can be put into Charged Fury.

Engravings

Core Engravings
Pick One

Skills

Mobile Shot
Mobile Shot
Level 7
3
2
Quick Recharge

Paralysis Immunity - Movement - Speed Buff

Prioritize having Mobile Shot's cooldown gem over Annihilation Mode unless you are running Quantum Operative Ark Grid.

Avalanche
Avalanche
Level 14
2
3
1
Galewind

Paralysis Immunity - Counter - Battery Regeneration - Damage Skill

Diversion tripod can be taken for longer range, which is helpful in fights like Kazeros Gate 2.

Command: Carpet
Command: Carpet
Level 14
3
3
1
Conviction

Damage Skill

When casted against a wall, you will be able to land all the hits from this skills.

Command: Raid Missile
Command: Raid Missile
Level 10
3
3
1
Overwhelm
Quick Recharge

High Stagger - Damage Skill

Command: Baby Drones
Command: Baby Drones
Level 14
1
1
1
Judgement

Damage Skill

Select Big Baby tripod if you are using High-Capacity Battery (Moon Core) after balance patch is active.

Energy Buster
Energy Buster
Level 14
1
1
2
Galewind

Paralysis Immunity - High Stagger - Damage Skill

Annihilation Mode
Annihilation Mode
Level 14
1
1
1
Galewind

Paralysis Immunity - Damage Skill

Domination Shot tripod can be taken if you have no battery issue, increasing the hitbox significantly.

Synergy (Pick One)
Overcharged Battery
Overcharged Battery
Level 8
2
1
Poison
Bleed

Moon Core Apocalyptic Energy requires this skill to activate Destiny Effect.

Pulse Charge
Pulse Charge
Level 8
2
3
Quick Recharge
Poison

Preferred synergy skill if you have battery issue, but harder to land the hit. However, Ark Grid should fix this problem. 

T Skill and Awakening

Neo Fire
Neo Fire

Hyper Awakening Skill (T Skill)

Neo Fire changes to Charge Skill that allow you to rotate freely at high speed when taking Focused Power Leap Node. It is currently one of the highest damaging T Skill in the game and should only be casted with both stacks of Collaboration. 

 

Awakening
Air Strike
Hyper Awakening
Battle Operation

Air Strike checks only a single hit whether it is Critical or not. If it is Critical, the entire skill will crit and otherwise. 

Battle Operation, at higher combat power, does less than a critical hit of Air Strike when it is fully buffed and especially with Atropine. Due to how Blunt Thorn works, it is advised to still use this Hyper when applicable.

Gem Priority

Gems are listed in order of most to least important from left to right. Grayed out icons are optional.
DMG
DMG gem 0DMG gem 1DMG gem 2DMG gem 3DMG gem 4DMG gem 5
CDR
CDR gem 0CDR gem 1CDR gem 2CDR gem 3CDR gem 4CDR gem 5

Rotation

Rotation — Regular 332
Notes

Use Shift to move your Drone to the boss as you run up to it. You can also use Mobile Shot early to approach and adjust your rotation as you see fit.

DPS Distribution

Quantum Operative — DPS Distribution

FAQ

Questions sourced from frequent interactions within the Unofficial Lost Ark Discord


Attack/Movement speed sources

  • AT Engraving (10% MS while drone attached)

  • Mobile Shot tripod (10-19.2% AS/MS)

  • Reload buff (5% AS/MS OR 8% with Tactical Reload Ark Passive)

  • Juggernaut (4/8% AS)

  • Goddess of Blessing (3/6/9% AS/MS from Support)

  


Is Galewind useful for Drone Skills?

No.


Swiftness Stat with Critical Chance Synergy?

There is an awkward downtime within the fight when you have perfect uptime, and this can easily be fixed with about 400 extra swiftness. HOWEVER, you are losing base Evolution Damage boost by not allocating the points into Juggernaut/Limit Breaking. Neo Fire’s battery cost is extremely high as taking Optimization Mode (Leap) is not recommended due to its low damage, and this will cause you to run out of battery after 45-50 seconds into the fight (even with food). However, SMG Agent build does see similar performance when taking Optimization Mode. 

tl;dr: It is plausible, but higher uptime can cause faster battery depletion and could in turn cause lower overall DPS based on the fight’s pacing.


Why should I not run Level 3 Core Enchant?

All three Joint Skills sum up to at least 50% contribution of your damage. Critical Chance from the upgrade might be useless and even if we assume that you can use this at full efficiency, you receive about 6~9% Damage boost. In comparison, maxed out Collaboration yields minimum of 9% Damage (this is not accounting for third Joint Skill) with a 50% damage contribution of Joint Skill. For homework content, and 332 build, Joint Skills often take up to 55-65% of your damage distribution. If you read up to this point, you might have realized how strong Joint Skills are.

Regardless, you can still run Level 3 Core Enchant and Level 1 Collaboration for prolonged fights without downtime like Mordum Gate 3. But for burst fights where Atropine usage is efficient, maxed out Collaboration will give you a better performance. 

"But higher Max Battery gives better battery recovery from CE3"

Who's going to tell this guy... 

No, the recovery rate is fixed.


Zealous Smite or Strike for SMG Agent?

 There is almost no difference but tends to favor Zealous Smite more.


My damage falls off with SMG Agent, what I might be doing wrong?

  • Not enough casts of Bullet Hail, Avalanche, and Strategic Fire.

  • Annihilation Mode is not being casted with 4-5 stacks.

  • Not hitting the boss with Bullet Hail.
  • Battery starvation, make sure you make adjustments like Tactical Reload side node and Steak/Azena Blessing is active. Tripods on certain skills also matter.

  • Try back attacking more, but do not overdo it. 


Can I run Sonic Breakthrough?

You can. But do we recommend it? No. Why? This is a guide, not a circus.


I see this Korean Guy runs this combo of Ark Grid Cores not in this guide, why??? He is top ilevel on loawa, it is optimal right???

Ancient core tends to provide a margin of 2%+ damage boost, so they might just go with whatever works. The only strict core combo is SMG Agent as it does not function without all three determined cores. Pulse Nova and Quantum Operative are flexible. 

 

OK BUT WHY SHOULD I LISTEN TO THIS GUIDE?  


What other tips can you give?

  • You can transform for super armor to gain temporary shield and permanent paralysis immunity while in transformation if just handling mechanics (you do not get a shield while transforming, only after). However, this is extremely detrimental to your damage unless you have Awakening/Hyper Awakening to fully recharge your gauge back after exiting form due to Enchant Core T4 Ark Passive.

  • Avalanche inflicts a lot of damage and should not just be saved for a counter.

  • Try to prioritize survivability over damage as you are an extremely squishy class, and getting paralyzed/pushed can cause DPS loss unless it's on purpose to use Drone Skills as last skill in your rotation. 

  • Drone Skills have relatively short casting animation, and the drone will fully shoot rest of projectiles automatically even if you are paralyzed/pushed/slowed.

  • When most of your skills are on cooling period, Mobile Shot should be used aggressively to generate more Quick Recharge procs. 

  • Baby Drones is extremely clunky, and learning how to aim it properly by predicting the boss's movements would help a lot.

  • Do not focus too much on Back Attacking, especially Annihilation Mode, as losing uptime generally results in DPS Loss. We often waste a mobility skill to reposition, so it could affect you in the short term as well.

  • Chase Sonic Vibration and Sunwell from Bard and Artist, respectively, whenever you can. You are most likely to have a lot of free time when not pairing Normal Skills and Drone Skills, use this time to reposition yourself to back attack as good supports land these buffs on the back.