Slayer

Community Guide
LAST UPDATED
January 20, 2026
Editors
Kai, Mysaki

This guide is created by community members as a compilation of class related information. This is not meant as a new player guide; if you are a new player we suggest reading Maxroll’s Build Guides instead. If you have any feedback or want to help with class discussions, join our Discord! You can toggle builds you want to see at the top.

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How does my identity work?

Berserker SlayerSimilar to Berserker, Slayer has a Fury Meter that is filled by hitting the enemy with any one of her attacks, and can be activated once full to enter Burst Mode.

During Burst Mode your Fury Meter depletes with every second. By hitting the boss with any skill, auto attacks or lingering abilities like Wild Stomp you gain Fury meter back. At the same time you accumulate Fatigue stacks every 3 seconds. Each Fatigue stack increases Fury Meter consumption by 10%. 

fatigu
This means eventually when you have accumulated enough Fatigue you will run out of your Burst Mode. 
This is not avoidable and you enter the state of Exhaustion.
You cant gain any Fury meter and your Burst Mode is locked until Exhaustion wears off.

exhau

Cancelling Burst Mode or running out of Fury meter will always set Exhaustion to 10 seconds, if your Fatigue was at 20 or fewer stacks. The Exhaustion time is reduced by 1 second for each stack above 20. 
Burst Mode can be canceled (default Keybind X) after unlocking the 4th Enlightment Node Intensifying Fury.
It is recommended to turn off Burst Mode before a long cutscene or other periods of downtime specific to a Raid encounter.

While in Burst Mode, you are provided with the following effects:

  • 30% Crit Rate increase and 20% Attack Speed + Movement Speed
  • 51% Crit Damage and 3% Damage per Burst Enhancement Stack up to 30% (Intensifying Fury)
    Your current Burst Enhancement stacks will be indicated both as a UI element next to your character, as well as on your buff bar with a number above it, indicating the number of stacks.

Burst Mode 3 Stacks

Burst Mode 3 Stacks Icon

You can build stacks by attacking the boss with any ability, auto attacks, or lingering abilities.
The stacks have a global cooldown. You cant build more than 1 stack per second. 
Once you reach 10 stacks of Burst Enhancement it will stay active until you exit Burst Mode.
Everytime you enter Burst Mode you will need to stack Burst Enhancement again.

Burst Mode 10 Stacks

Burst Mode 10 Stacks Icon

How do the two builds compare?

Predator
Punisher
Summary

Constant uptime damage

High burst damage

Pros
  • Build meter once, activate it, and keep attacking to maintain the identity buff as long as you can
  • High amounts of swiftness with low spacebar cd
  • High utility (strong on demand burst stagger, 2 counters, easy synergy uptime)
  • 3 gem class with 231 (611 brutal reset) ark grid
  • Burst spec, big numbers

  • Good push immunes

  • Build meter, activate it, and dump damage skills before meter runs out

  • Good for fast homework content
Cons
  • Back attack reliant
  • High uptime required
  • no push immunity outside of spacebar
  • Back attack reliant

  • Fury meter management

  • Very low mobility

Predator
Summary

Constant uptime damage

Pros
  • Build meter once, activate it, and keep attacking to maintain the identity buff as long as you can
  • High amounts of swiftness with low spacebar cd
  • High utility (strong on demand burst stagger, 2 counters, easy synergy uptime)
  • 3 gem class with 231 (611 brutal reset) ark grid
Cons
  • Back attack reliant
  • High uptime required
  • no push immunity outside of spacebar
Punisher
Summary

High burst damage

Pros
  • Burst spec, big numbers

  • Good push immunes

  • Build meter, activate it, and dump damage skills before meter runs out

  • Good for fast homework content
Cons
  • Back attack reliant

  • Fury meter management

  • Very low mobility

Chaos Dungeon

Guillotine
Guillotine
Level 14
1
3
2
Galewind
Level 14
2
3
1
Galewind
Awakening
Engravings

Ark Passives

Evolution
Crit
Crit
20/30
Swiftness
Swiftness
20/30
Illicit Spell
Illicit Spell
2/2
Limit Break
Limit Break
1/3
Strike
Strike
2/2
Critical
Critical
1/1
Pulverize
Pulverize
1/1
Supersonic Breakthrough
Supersonic Breakthrough
2/2
Enlightenment
Endless Fury
Endless Fury
1/1
Predator
Predator
3/3
Wrath
Wrath
3/3
Intensifying Fury
Intensifying Fury
3/3
Reckless Attack
Reckless Attack
2/5
Leap
Unleashed Power
Unleashed Power
5/5
Unleashed Power
Unleashed Power
5/5
Release Potential
Release Potential
4/5
Instant Spell
Instant Spell
2/3
Skilled Strength
Skilled Strength
3/3
Notes

Recommended build to play.
Attackspeed / Movement Feast is mandatory for this build to cap Supersonic.

Exact crit and swiftness will depend on your character stat sheet and if you have access to crit synergies. As a rule of thumb remove 5 points from crit and relocate it into swiftness when playing with a crit synergy. Please note that these distributions are general guidlines to reach 100% crit rate.
Make sure the math checks out for your character due to differing amounts of crit / swiftness from rings, bracelet, etc.
The aim is to have 100% crit whilst back attacking.

Press P in-game -> click on details and look for your displayed crit, then adjust your stat distribution accordingly to the following scenarios:
(18 crit 22 swiftness) -> aim for 60% (+30% identity +10% back attack) = 100%
1 crit syn (13 crit 27 swiftness) -> aim for 50% (30% identity + 10% back attack + 10% crit synergy) = 100%
2 crit syns max out swiftness and allocate Crit ponts into Specialization if necessary.
This is not recommended and you're better off playing Blunt Thorn build (find a new party its unplayable).

MP Furnace instead of Supersonic Breakthrough is an acceptable substitute if you do want to use as/ms feast for every raid, although the damage is slightly lower / mana drain is higher.
MP Efficiency Increase becomes mandatory if you opt for this.

If you absolutely must run Adrenaline (have relic books, dont want to recut Adrenaline stone) play the Swift Supersonic Breakthrough Build instead.

Engravings

Core Engravings
Pick One

Ark Grid Cores

Sun
Moon
Star
Order
UnpredictableUnpredictable
Spiral TempestSpiral Tempest
Swift ExecutionSwift Execution
Chaos
Flashy Attack / Stable AttackFlashy Attack / Stable Attack
Smoldering Strike / Absorbing StrikeSmoldering Strike / Absorbing Strike
Attack / WeaponAttack / Weapon
Notes

Current ceilling build. Even after balance patch changes.

Min Requirement to play the build:
Unpredictable 14 | Spiral Tempest 17 | Swift Execution 10

Core Priority:
Moon > Sun > Star

Upon casting Hurricane Sword a random skill slot will reset. Thus the ideal set up is to fill every slot with your highest damaging ability, Brutal impact.
However for the benefit of your peers and synergy you should reserve a slot for Stomp, since applying the synergy is also a personal dps gain.

Yes, you have zero need for gems outside of 3 (Hurricane + Brutal impact damage, Hurricane CD)
This build can be treated like a transformation class, which means you can fill the other 8 gem slots with gems from different classes.
Yeah, this is dumb. Enjoy the spinning!

Trixion Showcase 609m DPS:
https://www.youtube.com/watch?v=y2bbR074HDE

Skills

Brutal Impact
Brutal Impact
Level 14
3
1
1
Galewind
Vision

Highest damage skill.

  • 411 stagger
  • Weak Point: Lv. 2
  • Paralysis Immunity.
Volcanic Eruption
Volcanic Eruption
Level 14
2
3
2
Galewind

Second highest damage skill, can be used as movement skill to get to the boss or behind him.

  • 248 stagger
  • Paralysis Immunity.
Guillotine
Guillotine
Level 14
1
3
1
Focus
Quick Recharge

Strongest filler damage skill, low cd. Flexible rune choice

  • 293 stagger 
  • Weak Point: Lv. 1
  • Paralysis Immunity

Can equip Quick Recharge if your mana consumption needs are met.

Fatal Sword
Fatal Sword
Level 14
2
3
2
Galewind
Vision
  • 527 stagger
  • Weak Point: Lv. 2
  • Paralysis Immunity

Vision Or Overwhelm is an option if more stagger is needed at the cost of cast speed.

Furious Claw
Furious Claw
Level 14
3
1
1
Quick Recharge
Conviction

When Using Conviction and Judgement Runes remove the CD Gem if paired with Final Blow.

  • 203 stagger
  • No immunities (highly interruptible)
Wild Stomp
Wild Stomp
Level 10
3
1
2
Bleed
Poison

Party Synergy (6% for 10s) and counter. Can be placed on the boss when you have to retreat for a mech to recover Fury Meter.

  • 192 stagger 
  • No immunities (highly interruptible)

Poison and Bleed deal the same damage. Pick whichever is unused.

Wild Rush
Wild Rush
Level 7
2
1
Poison
Bleed

Mobility skill.

  • 152 stagger
  • Paralysis Immunity
  • Tripod Tier 1 13Burning Rage can recover Fury meter and re-apply Bleed/Poison with each tick. Making it a very strong dps option.
    Tripod Tier 1 10Excellent Mobility can be considered to increase the range of the dash. 
    Significantly worse Bleed/Poison uptime. 
    Consider Quick Recharge / Purify instead when opting for this.
  • Tripod Tier 2 83Charge Prep gives you an additional charge for the skill, granting 2 stacks for Adrenaline and better mobility. Can be downgraded to level 4 and allocate points into other skills.
Pick One
Punishing Draw
Punishing Draw
Level 11
3
1
1
Quick Recharge
Quick Recharge

Recommended pick. 

  • Counter
  • 149 stagger
  • Weak Point: Lv. 1
  • Paralysis Immunity
  • Tripod Tier 3 39 Chain Attack applies two instances of Weak Point: Lv. 1 (224 Stagger) and provides a more lenient counter timing due to the double hit. Deals less damage than Power Accumulation.

Blue Quick Recharge depending if you run Focus on Guillotine.

 

Final Blow
Final Blow
Level 11
3
2
1
Quick Recharge
Judgement

Only use if you want to play Conviction / Judgement.
Remove Furious Claw CD gem and put it on Final Blow.

  • 234 stagger
  • Paralysis Immunity
  • Tripod Tier 3 8 Storm Slash provides more damage at the cost of longer animation.
    Use this tripod with Quick Recharge.

Blue Quick Recharge depending if you run Focus on Guillotine.

Mountain Cleave
Mountain Cleave
Level 11
2
2
1
Quick Recharge
Quick Recharge

Highest damage ceilling out of the 3 filler skills.

  • 210 stagger
  • Paralysis Immunity

Blue Quick Recharge depending if you run Focus on Guillotine.

T Skill and Awakening

Flame Deathblade
Flame Deathblade

Highest Damage skill with extremely long range, recommened pick.

  • 293 stagger
  • Paralysis Immunity

Leap node reduces the charging from 2 to 1.

Spiral Deathblade
Spiral Deathblade

Moderately lower damage but instant cast and low cd.
For Players that prefer to play without charging skills. 

  • 207 stagger
  • Weak Point: Lv. 2
  • Paralysis Immunity

Use with Brave Charge Leap node.

Awakening
Ragna break
Hyper Awakening
Ragna Deathblade

Ragna break does a moderate amount of damage more than Execute. Useful for burst windows or as a filler skill when all other skills are on cooldown.

  • 411 stagger
  • Push and Status Immunity
Awakening
Execute
Hyper Awakening
Rage Slasher

Execute will fill Fury meter. useful for avoiding the use of stimulants.

  • 208 stagger
  • Weak Point: Lv. 2
  • Push and Status Immunity

Rotation

Rotation — Standard
Notes

The Standard Predator build does not have a set in stone rotation. You use skills as they come up and prioritize highest dmg ones first.
Depending on the fight and duration time of the Boss (before he is phasing), it can be adviseable to start off with lower cooldown skills first to get a 2nd cycle in before the boss disappears. However this is very raid and gate dependant and overall group dps plays a big part as well. This is something u will develop overtime as you get more experienced with the game and specific raids.
Most stagger checks are followed by an increased damage window upon completion. If it is not absolutely necessary, holding Brutal Impact and Volcanic Eruption is adviseable. For longer Stagger checks, it is not necessary to hold if your skills will be off cooldown by the end of the stagger check again.

Gem Priority

Gems are listed in order of most to least important from left to right. Grayed out icons are optional.
DMG
DMG gem 0DMG gem 1DMG gem 2DMG gem 3DMG gem 4DMG gem 5DMG gem 6DMG gem 7
CDR
CDR gem 0CDR gem 1CDR gem 2CDR gem 3CDR gem 4

DPS Distribution

231 (611 Brutal Spam) — DPS Distribution

FAQ

How does Supersonic Breakthrough work?

Your attack speed and movement speed must be 140%. After you reach 140% on both, 30% of the excess beyond that point is converted to evolution damage, to a max of 24%.
This means you need a total of 26.66% excess between attack speed and movement speed.
Examples of this would be:
153.33% both Attack Speed and Movement Speed (13.33%+13.33%)
160.33% Movement Speed and 146.33% Attack Speed (20.33%+6.33%)
These are the minimum values you need to reach to cap out Supersonic.

Feast is always recommended to use and mandatory if you play the Supersonic Breakthrough Build.
General Minimum Swiftness Requirements to cap Supersonic (excluding bracelet AS/MS roll):
1330 Swift (+9% Yearning, 5% Feast, 3% AS or MS Wine)
1417 Swift (+9% Yearning, 5% Feast, No Wine)
1708 Swift (+9% Yearning, No Feast/Wine)

Should I use skills when in a state of Exhaustion?

Even though many skills have tripods that require Burst Mode to provide a damage increase, it is still better to cast most skills while in a state of Exhaustion rather than not casting at all. The exception to this is Volcanic Eruption; it should not be cast outside of Burst Mode due to its extremely poor damage when in Exhaustion. Brutal Impact can still deal significant damage outside of Burst Mode. A good rule of thumb is if Exhaustion is over half of Brutal Impact’s cooldown, then cast it outside of Burst Mode; if it is less than half of Brutal’s cooldown, then hold Brutal until you re-enter Burst Mode. The same can be generalized for the rest of your skills; prioritize using skills with low cooldowns and lower dependency on Burst Mode while in Exhaustion.

If you struggle with mana go combat instinct

Reckless Attack at rank 2 (current max level with full Enlightenment points) provides .8% more damage than Combat Instinct while costing 20% more mana. 

If you can mitigate the increased mana costs, it becomes worth running, however that will often come at the cost of using mana food, MP Efficiency Increase, or Illicit Spell, which each come with various downsides.  If you don’t care about chasing perfect ceiling damage, save yourself the trouble and just run Combat Instinct.

While mana consumption rate will depend on a variety of factors including your support’s uptime, rune setup, boss patterns, and the amount of cooldown reduction in your build, the introduction of the Ark Passive system allows for you to alleviate most of these issues. 
If you encounter mana issues, equip focus runes instead of quick recharge, consume mana regeneration food, or even opt for a lower swiftness build variant.

Is Predator or Punisher Slayer stronger?

Curently it favors Predator Slayer.
Predator Slayer has a simpler, more intuitive playstyle. By nature of being a primarily Swiftness class, its attack speed, movement speed, and low spacebar cooldowns make it more forgiving. Predator Slayer excels in content with little interruption windows and an emphasis on mobility. Punisher Slayer in turn has much higher burst damage and a moderately higher ceiling. Punisher Slayer especially excels in re-clear content where burst damage is favored.

Youtube channels for gameplay reference

Korean Kazeros the 4th - https://www.youtube.com/@domuk123

NA Thaemine the 3rd / Kazeros 2nd clear  - https://www.youtube.com/@sycaro7007

EU Kazeros the 2nd -  https://www.youtube.com/@Senjouu_loa/videos

Korean Slayer regularly uploading clears / builds - https://youtube.com/channel/UCPPTpoHRRL6F0J_BJFIty9A?si=an0VMErr8ja3HOSO

Korean Slayer regularly uploading clears / builds - https://www.youtube.com/@Bin_Bu_Siu

Korean Slayer regularly uploading clears / builds - https://www.youtube.com/@chambong9650/videos