Constant uptime damage

This guide is created by community members as a compilation of class related information. This is not meant as a new player guide; if you are a new player we suggest reading Maxroll’s Build Guides instead. If you have any feedback or want to help with class discussions, join our Discord! You can toggle builds you want to see at the top.
How does my identity work?
Similar to Berserker, Slayer has a Fury Meter that is filled by hitting the enemy with any one of her attacks, and can be activated once full to enter Burst Mode.
During Burst Mode your Fury Meter depletes with every second. By hitting the boss with any skill, auto attacks or lingering abilities like Wild Stomp you gain Fury meter back. At the same time you accumulate Fatigue stacks every 3 seconds. Each Fatigue stack increases Fury Meter consumption by 10%. 
This means eventually when you have accumulated enough Fatigue you will run out of your Burst Mode.
This is not avoidable and you enter the state of Exhaustion.
You cant gain any Fury meter and your Burst Mode is locked until Exhaustion wears off.

Cancelling Burst Mode or running out of Fury meter will always set Exhaustion to 10 seconds, if your Fatigue was at 20 or fewer stacks. The Exhaustion time is reduced by 1 second for each stack above 20.
Burst Mode can be canceled (default Keybind X) after unlocking the 4th Enlightment Node Intensifying Fury.
It is recommended to turn off Burst Mode before a long cutscene or other periods of downtime specific to a Raid encounter.
While in Burst Mode, you are provided with the following effects:


You can build stacks by attacking the boss with any ability, auto attacks, or lingering abilities.
The stacks have a global cooldown. You cant build more than 1 stack per second.
Once you reach 10 stacks of Burst Enhancement it will stay active until you exit Burst Mode.
Everytime you enter Burst Mode you will need to stack Burst Enhancement again.


Constant uptime damage
High burst damage
Burst spec, big numbers
Good push immunes
Build meter, activate it, and dump damage skills before meter runs out
Back attack reliant
Fury meter management
Very low mobility
Constant uptime damage
High burst damage
Burst spec, big numbers
Good push immunes
Build meter, activate it, and dump damage skills before meter runs out
Back attack reliant
Fury meter management
Very low mobility
Recommended build to play.
Attackspeed / Movement Feast is mandatory for this build to cap Supersonic.
Exact crit and swiftness will depend on your character stat sheet and if you have access to crit synergies. As a rule of thumb remove 5 points from crit and relocate it into swiftness when playing with a crit synergy. Please note that these distributions are general guidlines to reach 100% crit rate.
Make sure the math checks out for your character due to differing amounts of crit / swiftness from rings, bracelet, etc.
The aim is to have 100% crit whilst back attacking.
Press P in-game -> click on details and look for your displayed crit, then adjust your stat distribution accordingly to the following scenarios:
(18 crit 22 swiftness) -> aim for 60% (+30% identity +10% back attack) = 100%
1 crit syn (13 crit 27 swiftness) -> aim for 50% (30% identity + 10% back attack + 10% crit synergy) = 100%
2 crit syns max out swiftness and allocate Crit ponts into Specialization if necessary.
This is not recommended and you're better off playing Blunt Thorn build (find a new party its unplayable).
MP Furnace instead of Supersonic Breakthrough is an acceptable substitute if you do want to use as/ms feast for every raid, although the damage is slightly lower / mana drain is higher.
MP Efficiency Increase becomes mandatory if you opt for this.
If you absolutely must run Adrenaline (have relic books, dont want to recut Adrenaline stone) play the Swift Supersonic Breakthrough Build instead.
Current ceilling build. Even after balance patch changes.
Min Requirement to play the build:
Unpredictable 14 | Spiral Tempest 17 | Swift Execution 10
Core Priority:
Moon > Sun > Star
Upon casting Hurricane Sword a random skill slot will reset. Thus the ideal set up is to fill every slot with your highest damaging ability, Brutal impact.
However for the benefit of your peers and synergy you should reserve a slot for Stomp, since applying the synergy is also a personal dps gain.
Yes, you have zero need for gems outside of 3 (Hurricane + Brutal impact damage, Hurricane CD)
This build can be treated like a transformation class, which means you can fill the other 8 gem slots with gems from different classes.
Yeah, this is dumb. Enjoy the spinning!
Trixion Showcase 609m DPS:
https://www.youtube.com/watch?v=y2bbR074HDE
Highest damage skill.
Second highest damage skill, can be used as movement skill to get to the boss or behind him.
Strongest filler damage skill, low cd. Flexible rune choice
Can equip Quick Recharge if your mana consumption needs are met.
Vision Or Overwhelm is an option if more stagger is needed at the cost of cast speed.
When Using Conviction and Judgement Runes remove the CD Gem if paired with Final Blow.
Party Synergy (6% for 10s) and counter. Can be placed on the boss when you have to retreat for a mech to recover Fury Meter.
Poison and Bleed deal the same damage. Pick whichever is unused.
Mobility skill.
Burning Rage can recover Fury meter and re-apply Bleed/Poison with each tick. Making it a very strong dps option.
Excellent Mobility can be considered to increase the range of the dash.
Charge Prep gives you an additional charge for the skill, granting 2 stacks for Adrenaline and better mobility. Can be downgraded to level 4 and allocate points into other skills.Recommended pick.
Chain Attack applies two instances of Weak Point: Lv. 1 (224 Stagger) and provides a more lenient counter timing due to the double hit. Deals less damage than Power Accumulation.Blue Quick Recharge depending if you run Focus on Guillotine.
Only use if you want to play Conviction / Judgement.
Remove Furious Claw CD gem and put it on Final Blow.
Storm Slash provides more damage at the cost of longer animation.Blue Quick Recharge depending if you run Focus on Guillotine.
Highest damage ceilling out of the 3 filler skills.
Blue Quick Recharge depending if you run Focus on Guillotine.
Highest Damage skill with extremely long range, recommened pick.
Leap node reduces the charging from 2 to 1.
Moderately lower damage but instant cast and low cd.
For Players that prefer to play without charging skills.
Use with Brave Charge Leap node.
Ragna break does a moderate amount of damage more than Execute. Useful for burst windows or as a filler skill when all other skills are on cooldown.
Execute will fill Fury meter. useful for avoiding the use of stimulants.
The Standard Predator build does not have a set in stone rotation. You use skills as they come up and prioritize highest dmg ones first.
Depending on the fight and duration time of the Boss (before he is phasing), it can be adviseable to start off with lower cooldown skills first to get a 2nd cycle in before the boss disappears. However this is very raid and gate dependant and overall group dps plays a big part as well. This is something u will develop overtime as you get more experienced with the game and specific raids.
Most stagger checks are followed by an increased damage window upon completion. If it is not absolutely necessary, holding Brutal Impact and Volcanic Eruption is adviseable. For longer Stagger checks, it is not necessary to hold if your skills will be off cooldown by the end of the stagger check again.
Your attack speed and movement speed must be 140%. After you reach 140% on both, 30% of the excess beyond that point is converted to evolution damage, to a max of 24%.
This means you need a total of 26.66% excess between attack speed and movement speed.
Examples of this would be:
153.33% both Attack Speed and Movement Speed (13.33%+13.33%)
160.33% Movement Speed and 146.33% Attack Speed (20.33%+6.33%)
These are the minimum values you need to reach to cap out Supersonic.
Feast is always recommended to use and mandatory if you play the Supersonic Breakthrough Build.
General Minimum Swiftness Requirements to cap Supersonic (excluding bracelet AS/MS roll):
1330 Swift (+9% Yearning, 5% Feast, 3% AS or MS Wine)
1417 Swift (+9% Yearning, 5% Feast, No Wine)
1708 Swift (+9% Yearning, No Feast/Wine)
Even though many skills have tripods that require Burst Mode to provide a damage increase, it is still better to cast most skills while in a state of Exhaustion rather than not casting at all. The exception to this is Volcanic Eruption; it should not be cast outside of Burst Mode due to its extremely poor damage when in Exhaustion. Brutal Impact can still deal significant damage outside of Burst Mode. A good rule of thumb is if Exhaustion is over half of Brutal Impact’s cooldown, then cast it outside of Burst Mode; if it is less than half of Brutal’s cooldown, then hold Brutal until you re-enter Burst Mode. The same can be generalized for the rest of your skills; prioritize using skills with low cooldowns and lower dependency on Burst Mode while in Exhaustion.
Reckless Attack at rank 2 (current max level with full Enlightenment points) provides .8% more damage than Combat Instinct while costing 20% more mana.
If you can mitigate the increased mana costs, it becomes worth running, however that will often come at the cost of using mana food, MP Efficiency Increase, or Illicit Spell, which each come with various downsides. If you don’t care about chasing perfect ceiling damage, save yourself the trouble and just run Combat Instinct.
While mana consumption rate will depend on a variety of factors including your support’s uptime, rune setup, boss patterns, and the amount of cooldown reduction in your build, the introduction of the Ark Passive system allows for you to alleviate most of these issues.
If you encounter mana issues, equip focus runes instead of quick recharge, consume mana regeneration food, or even opt for a lower swiftness build variant.
Curently it favors Predator Slayer.
Predator Slayer has a simpler, more intuitive playstyle. By nature of being a primarily Swiftness class, its attack speed, movement speed, and low spacebar cooldowns make it more forgiving. Predator Slayer excels in content with little interruption windows and an emphasis on mobility. Punisher Slayer in turn has much higher burst damage and a moderately higher ceiling. Punisher Slayer especially excels in re-clear content where burst damage is favored.
Korean Kazeros the 4th - https://www.youtube.com/@domuk123
NA Thaemine the 3rd / Kazeros 2nd clear - https://www.youtube.com/@sycaro7007
EU Kazeros the 2nd - https://www.youtube.com/@Senjouu_loa/videos
Korean Slayer regularly uploading clears / builds - https://youtube.com/channel/UCPPTpoHRRL6F0J_BJFIty9A?si=an0VMErr8ja3HOSO
Korean Slayer regularly uploading clears / builds - https://www.youtube.com/@Bin_Bu_Siu
Korean Slayer regularly uploading clears / builds - https://www.youtube.com/@chambong9650/videos