Souleater

Community Guide
LAST UPDATED
December 9, 2025
Editors
Ciel, Stein

This guide is created by community members as a compilation of class related information. This is not meant as a new player guide; if you are a new player we suggest reading Maxroll’s Build Guides instead. If you have any feedback or want to help with class discussions, join our Discord! You can toggle builds you want to see at the top.

Souleater Identity

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Souleater’s identity is a combined gauge system consisting of two distinct yet seemingly interdependent gauges.

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The first identity gauge (Soul Stone Meter) comprises three (3) Soul Stones and can be filled on each use of Basic Attack, Ghast Skills and Stygian Skills. Deathlord Skills consume one (1) Soul Stone on use and cannot be cast without at least one (1) Soul Stone.

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The second identity gauge (Possession Meter) is unsegmented and can be gradually filled with Basic Attacks, Deathlord Skills, and Stygian Skills. Upon reaching full Possession Meter, Deathlord Mode can be activated and lasts for 13 seconds or until all Soul Stones are consumed.

Upon Deathlord Mode activation, Damage Amplification is applied to nearby enemies for 10 seconds and you’re granted 10% Attack Speed, 20% Move Speed, and +20% Crit Rate for the duration of Deathlord Mode. While inside Deathlord Mode any Deathlord Skills used by consuming Soul Stones gain 20% increased damage in addition to damage bonuses from specialization.

Each specific Souleater class engraving choice slightly modifies how these gauges generally function. In order to learn more about how your identity is affected by these modifications please refer to the Night's Edge and Full Moon Harvester detailed engraving descriptions.

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When using Night's Edge, Ghast Skills and Deathlord Skills gain 20/30/40% increased damage. However, the ability to enter Deathlord Mode is nullified, and the Possession Meter is replaced by the Edge Meter, which slowly depletes and can only be increased by casting Deathlord Skills.

Deathlord Skills generate 10% Edge Meter, no longer consume one (1) Soul Stone on use, and can be cast without any Soul Stones. Deathlord Skills can also be enhanced by consuming all three (3) Soul Stones. Soul stones are generated with Ghast Skills and Stygian Skills. Enhanced Deathlord Skills inflict 25/35/50% more damage and generate 30% Edge Meter. It takes about 4 enhanced Deathlord Skill casts in a short time period before you’re automatically forced into Soul Snatch Mode, Edge Meter increases occur regardless of successful hit and are triggered solely on cast, and casting a Deathlord Skill without all three (3) Soul Stones will not consume Soul Stones that you have already generated

At max Edge Meter you will automatically enter Soul Snatch State. Inside of Soul Snatch, 20% attack speed, 10% movement speed, and 300% combat resource recovery is granted along with a 120% damage increase and 40% cooldown reduction to Ghast Skills. However, inside of Soul Snatch, all Deathlord Skills are disabled.

What are the skill setup numbers?

Souleater builds can have a multitude of skills for various different reasons. Each skill setup is frequently described with a simple format that consists of a combined set of 3 numbers:

ABC (ex. 413)

A = Number of Ghast Skills
B = Number of Stygian Skills
C = Number of Deathlord Skills

Party Synergies

Synergies are a buff your party benefits from. These only apply to your party and not the entire raid. Consistent synergies are up for most of the fight while Burst synergies are much more infrequent.

Tripod Tier 1 97

Damage Amplification

Consistent

On hit, Damage to foes from all party members +6%

Skill

Se Skill 01 15

Death Yard (12s)

Se Skill 01 7

Thrashing (10s)

Se Skill 01 5

Lunatic Edge (10s)

Image93

Deathlord Mode Activation (Z) (10s)

Please note: The activation of Deathlord Mode (Z) provides the same party-wide synergy as all of the other skills listed above. The duration of this synergy should not be confused with the self-buffs or duration of Deathlord Mode.

How do the two builds compare?

Night's Edge
Full Moon Harvester
Summary

Tempo-switching build alternating between a builder-spender playstyle and a faster-paced, rotation-free identity state.

Active builder-spender playstyle where you can unleash major burst damage with Deathlord Skills during Deathlord Mode.

Pros
  • Consistent/Stable damage profile.
  • Skill build diversity.
  • High burst damage.
  • Evolution, Engraving & Tripod diversity.
  • Cheaper gem setup.
Cons
  • Cannot fully control state switching.
  • Punishing to miss skills.
Night's Edge
Summary

Tempo-switching build alternating between a builder-spender playstyle and a faster-paced, rotation-free identity state.

Pros
  • Consistent/Stable damage profile.
  • Skill build diversity.
Cons
  • Cannot fully control state switching.
Full Moon Harvester
Summary

Active builder-spender playstyle where you can unleash major burst damage with Deathlord Skills during Deathlord Mode.

Pros
  • High burst damage.
  • Evolution, Engraving & Tripod diversity.
  • Cheaper gem setup.
Cons
  • Punishing to miss skills.

Chaos Dungeon

Astaros
Astaros
Level 12
3
2
1
Galewind
Death Order
Death Order
Level 13
2
3
2
Galewind
Spectral Coffin
Spectral Coffin
Level 13
2
2
1
Galewind
Gluttony
Gluttony
Level 13
3
2
1
Quick Recharge
Lethal Spinning
Lethal Spinning
Level 12
2
3
1
Galewind
Death Slash
Death Slash
Level 11
3
3
1
Quick Recharge
Guillotine Swing
Guillotine Swing
Level 11
3
3
1
Quick Recharge
Vestige
Vestige
Level 11
1
2
1
Galewind
Awakening
Engravings
The End
The End

Ark Grid Cores

Sun
Moon
Star
Order
Dark MoonDark Moon
Luminous CrescentLuminous Crescent
Dark Moon Monarch | Deathlord's PowerDark Moon Monarch|Deathlord's Power
Chaos
Flashy Attack | Stable Attack | Swift AttackFlashy Attack|Stable Attack|Swift Attack
Smoldering Strike | Absorbing Strike | Crushing StrikeSmoldering Strike|Absorbing Strike|Crushing Strike
Attack | WeaponAttack|Weapon
Notes

While the Deathlord's Call + Moonlit Midnight combination is 'usable' for this build, prioritize using Dark Moon + Luminous Crescent

Ark Passives

Night's Edge
Evolution
Crit
Crit
30/30
Swiftness
Swiftness
10/30
Limit Break
Limit Break
3/3
Unlimited Magick
Unlimited Magick
2/2
Standing Striker
Standing Striker
2/2
Enlightenment
Night's Edge
Night's Edge
3/3
Death Refinement
Death Refinement
3/3
Broken Edge
Broken Edge
3/3
Soul Enhancement
Soul Enhancement
1/5
Soul Decapitation
Soul Decapitation
3/3
Soul Control
Soul Control
1/5
Leap
Unleashed Power
Unleashed Power
5/5
Release Potential
Release Potential
5/5
Judgment
Judgment
3/3
Notes
  • Recommended Elixir - Critical
  • Generally Recommended Build
  • Unlimited Magick 2 is one of the main reasons to run this build by sacrificing some damage-per-cast in favor of cooldown reduction. If you’re not exiting Soul Snatch early/often for bursts, consider  Transcendent Power over Release Potential.
  • A point into Destruction Charger (over 1 in Unlimited Magick) is an option (usually in the presence of multiple crit synergies by sacrificing some cooldown reduction (not recommended). 
  • Zealous Smite Lvl. 1 can also be considered for more consistency in crit rate. To maintain the same amount of cooldown reduction but gain more crit rate, consider points in Keen Sense.
  • MP Furnace is not recommended over Standing Striker due to Soul Decapitation not being classified as a mana consuming skill. However, it can be used if Soul Decapitation has not been unlocked.
  • When choosing between Soul Enhancement and Soul Control, prioritize Soul Enhancement.

Engravings

Core Engravings
Pick One
Notes
  • MP efficiency is not recommended due to Soul Decapitation not being classified as a mana skill.

Skills

Soul Drain
Soul Drain
Level 10
3
3
2
Judgment
Conviction

Meter Gen Skill, Mid Stagger, Paralysis Immunity

  • Mind Enhancement - MP Cost Decrease
  • Gravedigger - Turns into Normal Skill
  • Death Grudge - Meter Increase
  • Alternative rune(s): Quick Recharge
Lunatic Edge
Lunatic Edge
Level 10
1
1
1
Conviction
Judgment

Synergy Skill, Paralysis Immunity, Back Attack

  • Damage Amplifier - Synergy Skill
  • Shadow Snatch - Move Speed Buff
  • Deathlord’s Apprentice - Additional Hit
  • Alternative rune(s): Quick Recharge
Lethal Spinning
Lethal Spinning
Level 14
3
1
1
Galewind

Damage Skill, Mid Stagger, Paralysis Immunity

  • Keen Strike - Crit Damage Increase
  • Weak Point Detection - Damage Increase
  • Deathlord’s Apprentice -  Additional Hit
  • Alternative rune(s): Focus
Harvest
Harvest
Level 14
3
1
1
Bleed
Quick Recharge

Damage Skill, Weak Point Lv.1, Low Stagger

  • Quick Prep - Cooldown Decrease
  • Crossover - Shorter Animation and Damage Increase
  • Deathlord’s Apprentice - Additional Hit
  • Alternative rune(s): Poison, Vision 
Rusted Nail
Rusted Nail
Level 7
3
1
Quick Recharge

Counter, Low Stagger, Paralysis Immunity, Back Attack

  • Quick Prep - Cooldown Decrease
  • Tenacity - Push Immunity
  • Alternative rune(s):  Purify, Poison
Guillotine Swing
Guillotine Swing
Level 14
2
3
1
Vision

Damage Skill, Weak Point Level 1, High Stagger, Paralysis Immunity

  • Concussion - Increases Stagger
  • Cross Swing - Damage Increase and Cooldown Decrease
  • Feiton’s Red Moon - Damage Increase
  • Alternative rune(s): Poison, Overwhelm, Quick Recharge
  • Concussion can be changed to Weak Point Enhancement in raids where additional weak point is more valuable
Vestige
Vestige
Level 14
1
3
1
Galewind

Damage Skill, Weak Point Lv.1, Mid Stagger, Paralysis Immunity

  • Mind Enhancement - MP Cost Decrease
  • Concentrated Attack  - Skill is now a Charge Skill and Damage Increase
  • Two Souls - Damage Increase and Skill stacks to two
  • Mind Enhancement can be changed to Weak Point Enhancement in raids where additional weak point is more valuable
Reaper's Scythe
Reaper's Scythe
Level 14
2
3
1
Galewind

Damage Skill, Mid-High Stagger, Push Immunity

  • Tenacity - Push Immunity
  • Weak Point Detection - Damage Increase
  • Feiton’s Red Moon - Damage Increase

T Skill and Awakening

Frenzy Scythe
Frenzy Scythe

Hyper Awakening Skill (T Skill)

Classified as a Ghast Skill, hence it’s almost imperative to only use in Soul Snatch.

Generated three (3) Soul Stones in normal state which might be useful in rare cases.

Build - 413

Fatal Finale
Fatal Finale

Hyper Awakening Skill (T Skill)

Classified as a Deathlord Skill.

Can be enhanced with three (3) Soul Stones.

Build - 503

Awakening
Deathbringer
Hyper Awakening
Death Combination

Deals a high amount of damage by continuously slashing forward and ends with a final massive strike.

This awakening is capable of generating three (3) Soul Stones.

Hyper form generates two (2) sets of three (3) Soul Stones allowing you to cast 2 enhanced Deathlord Skills.

Gem Priority

Gems are listed in order of most to least important from left to right. Grayed out icons are optional.
DMG
DMG gem 0DMG gem 1DMG gem 2DMG gem 3DMG gem 4
CDR
CDR gem 0CDR gem 1CDR gem 2CDR gem 3CDR gem 4CDR gem 5
  • Guillotine Swing and Reaper’s Scythe cooldown gems are on a much higher priority than other cooldown gems. They can be viewed as the cooldown reduction of Soul Snatch state as well; faster cycling through Normal State results in faster transition to Soul Snatch state. Whenever possible, upgrade both gems equally.
  • Vestige, Lethal Spinning and Harvest cooldown gems share similar importance and can be upgraded later.
  • Vestige cooldown helps with better control of edge meter, especially in abnormal cases/pacing.
  • Significance of landing Soul Decapitation places importance on how early you cast the second Lethal Spinning in Soul Snatch; giving you more room to look for a safe window.
  • Similar reason for the above applies to Harvest, although less common to execute a third cast of Harvest in Soul Snatch

Rotation

Normal State Rotation — 413 - Frenzy Scythe
Notes
  • Back attack with Reaper’s Scythe and Lethal Spinning when convenient and take advantage of Vestige  to reposition appropriately if needed. 
  • It is good practice to use unenhanced Vestige when sitting on 2 stacks as soon as you can in case you might need a 3rd cast after unforeseen interruptions.

DPS Distribution

413 - Frenzy Scythe — DPS Distribution

NOTE: Do not aim to ‘fit’ your distribution to this distribution in every scenario. The optimal play at various raid scenarios may cause slight deviations from these charts. It is better to understand why these deviations may happen and if your decisions that caused deviations were optimal.

For example, with lower Soul Snatch uptime/use, Deathlord Skills will gain more DPS share. Expect  Guillotine Swing or Vestige to have a bigger share occasionally. Some raids/group pacing might force such outcomes.

This distribution is end game focused and assumes Level 8 Damage Gems on all damage skills, Enlightenment 3/3 on Soul Decapitation and Leap 3/3 on Judgment. Awakenings and Bleed not considered.

Detailed Rotation Guide

WIP

FAQ

Can I use Fatale Finale?

Absolutely. Fatale Finale offers easier management and response to burst phases which can be beneficial in fast pushing raid groups. You would typically use it in place of the enhanced Vestige in the regular rotation. Don’t restrict yourself to this order as the benefit mentioned previously can allow you to use it at other points for the benefit of bursting and pacing. Another alternative playstyle is casting Soul Decapitation earlier than you normally would. This playstyle is sustainable due to multiple available Deathlord Skills. Bottlenecks shift to Soul Stone generation. Both playstyles offer a relatively higher floor across all content.

However, when you gain access to Soul Decapitation, there is more incentive to hover close to Soul Snatch during downtime occasionally based on pacing. Since you already gravitate to this playstyle of managing edge meter to make good use of Soul Decapitation, there is slightly less merit to using keep Fatale Finale for the previous benefits. The presence of an extra Deathlord Skill still helps in getting casts of Soul Decapitation with easier management and potentially fast buildup.

Ark Passive Progression Recommendation

As a general guideline, you can follow this to know how to distribute your points.

Progression Step Notes
Soul Decapitation Lvl. 1 Unlocking the ability to exit Soul Snatch + Getting a new damage skill is paramount
Soul Decapitation Lvl. 1
+
Soul Enhancement
Keep adding points to Soul Enhancement until next level of Soul Decapitation.
Judgment Lvl. 1 or
Soul Harvester Lvl. 1 or
Soul Searching Lvl. 1
Fatal Finale has a lower base cooldown and is much easier to get more casts off in general gameplay at Lvl. 1 Leap.
Soul Decapitation Lvl. 2 Remove points from Soul Enhancement once this is available.
Judgment Lvl. 2 or
Soul Harvester Lvl. 2
Although not perfect, Frenzy Scythe is easier to cast once every Soul Snatch.
Soul Decapitation Lvl. 3 Remove points from Soul Enhancement once this is available.
Judgment Lvl. 3 Skip last 2 levels of Enlightenment upgrade and work on getting Judgment Lvl. 3 which makes Frenzy Scythe casts per Soul Snatch consistent even with no Unlimited Magick nodes.
Soul Decapitation Lvl. 3
+
Soul Enhancement
Return to upgrading Enlightenment tree to gain more points for Soul Enhancement.

How Much Cooldown Reaction Do I Need For Frenzy Scythe?

Ark Passive Nodes Approximate Cooldown
Unlimited Magick 2
Release Potential 5
30 seconds
Unlimited Magick 1
Release Potential 5
33 seconds
Unlimited Magick 2 35 seconds
Release Potential 5 36 seconds
Unlimited Magick 1 39 seconds
No cooldown nodes 42 seconds

There is no true fixed answer. What you need to consider is:

  • Time spent in Normal State:
    About 2 seconds + Guillotine/Reaper’s Scythe cooldown.
  • Time spent in Soul Snatch:
    Maximum 13 seconds but allow room to cast Soul Decapitation.
  • Early Soul Decapitation:
    More common in faster raids which typically demand some form of bursting.