DPS Spec
Focuses on cycling low cooldown filler skills with higher cooldown main damage skills to fill Light Meter, which allows you to cast Final Splendor for big damage.

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DPS Spec
Focuses on cycling low cooldown filler skills with higher cooldown main damage skills to fill Light Meter, which allows you to cast Final Splendor for big damage.
Support Spec
Focuses on buffing party damage while simultaneously protecting teammates from damage.
DPS Spec
Focuses on cycling low cooldown filler skills with higher cooldown main damage skills to fill Light Meter, which allows you to cast Final Splendor for big damage.
Support Spec
Focuses on buffing party damage while simultaneously protecting teammates from damage.
How does my identity work?

Piety Meter is replaced by Light Meter, which allows you to use Final Splendor (X) once full.
You also gain access to Shining Knight (Z), which will buff the damage of your next Holy Blade skill by 35%. This effect gains 3 stacks per cast with the Trinity ark passive enlightenment node.
Note that Shining Knight has its "cooldown" reset by casting Final Splendor, so you generally want to begin the fight casting Z -> X, not the other way around, leaving the option for you to cast Shining Knight on demand with no repercussions as a free push immunity skill.
Each skill cast recovers the Light Meter by 6.7%, capping out at 15 casts. Because of this, we fill our skill bar with a mix of high cooldown/damage Holy Blade skills and low cooldown/damage filler Justice skills.
Without Ark Grid enabled, Shining Knight does not count towards these 15 casts. Final Splendor never counts towards these 15 casts.
Evolution:
Valkyrie requires 100% Crit Rate to be most efficient, coming from:
1844 Crit (66%) + Legendary Adrenaline (14%) + Keen Sense 2 (8%) + Zealous Smite 1 (12%)
If you have extra sources of Crit from Relic Adrenaline or Bracelet lines, drop Keen Sense and replace with Limit Break when applicable. Disregard Crit from Crit Synergies as these do NOT contribute to the damage scaling from Holy Sword Unleashed.
Boundless MP is a DPS sidegrade at best over Limit Break, and ends up being a DPS loss if you cannot properly maintain the increased uptime requirements that come with more Cooldown Reduction. Can be helpful in fights that require more utility such as counters, stagger, or weak point.
Alternatively, if you have enough Crit from bracelet or Relic Adrenaline, you can try the following setup for theoretically higher DPS, but lower damage per cycle, which may result in a DPS loss on lower uptime fights. If you are not consistently hitting high CPMs on Final Splendor, you should stay on the standard build, as it is not a huge DPS increase even played well.
Keen Sense 1 / Limit Break 2 / Unlimited Magick 2 / Critical 1 / Master 1
Leap:
Transcendent Power can be taken over Release Potential on shorter fights (less than ~10 minutes).
Sword of Faith can be taken over Celestial Blade as a faster, simpler (no Perfect Combo) option, resulting in roughly a 1% DPS loss, though this is balanced out by the faster animation leading to possibly faster rotations + lower likelihood of missing.
Mass Increase not recommended unless you are comparing Relic Mass Increase to Legendary Cursed Doll, as the -10% AS is extremely detrimental to your DPS cycle.
Plays identical to standard pre-ark grid build, with higher damage focus on Final Splendor.
Also referred to as 111 build.
Push Immune
Destruction Lv. 2, Push Immune
Main Damage Skill, Holy Blade skill
Main Damage Skill, Destruction Lv. 1, Holy Blade skill
Counter, Move Speed Self Buff, Stacking Skill
Secondary Damage Skill, Destruction Lv. 2, Possible Push Immunity
Secondary Damage Skill, Destruction Lv. 1
Synergy, Move Speed Self Buff
Counter, Synergy, Paralysis Immunity
Recommended flex skill, as this has 2 stacks (can hold one stack for whenever quick recharge is most valuable). You can cancel the long animation of this skill with spacebar immediately after casting (especially on opening rotation while adrenaline stacking) assuming you have other skills want to cast afterwards, unless it is a dangerous time to waste spacebar.
Less recommended, slightly lower cooldown but more clunky than Meteor Strike (cannot spacebar cancel as the cooldown reduction tripod requires the skill to hit. Also not a stacking skill.
Worst filler skill, consumes an identity buff which means you might have to hold this skill on T skill rotations, only upside is minor amount more stagger + has paralysis immune over the other fillers. Not recommended.
Destruction Lv. 1, Holy Blade skill
Destruction Lv. 1, Push Immune, Status Immune
Always start by stacking Adrenaline, this can be done while the boss is invulnerable as long as you hit the boss at least once to apply synergy with either Lunging Stab, Foresight Slash, or Shining Knight. Meteor Strike should always be spacebar animation cancelled here, as Shining Knight will reset the cooldown of your spacebar instantly.
Every time your identity meter is full, you want to use Final Splendor, as well as cast Shining Knight beforehand if applicable (any rotation after the first one). Note that with Final Splendor ark grid cores, the Shining Knight activation will count as one skill cast towards building your identity meter.
After this, you just spam skills off cooldown until identity meter is full again, prioritizing Holy Blade skills, then filler Justice skills (generally from lower cooldown to higher cooldown). Shining Knight can be used at any point during this part of the rotation for on-demand push immunity, though it is almost always recommended to do so AFTER Holy Blade skills are finished casting (as to not waste Light Sword stacks).