Wardancer

Community Guide
LAST UPDATED
January 26, 2026
Editors
Loyalar, Femdom

This document is created by community members as a compilation of class related information. This is not meant as a new player guide, if you are a new player we suggest reading on Maxroll’s Build Guides instead. If you have any feedback or want to help with class discussions, join our Discord!

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Eso Wardancer Identity

Her identity consists of 3 Esoteric Bubbles (up to 4). Hitting enemies with certain skills (normal skills) fill a portion of these orbs, allowing her to use another set of skills called Esoteric Skills, which consume a number of orbs on cast instead of mana. For that reason, Esoteric Skills are commonly known as Spenders.

How do the two builds compare?

First Intention
Esoteric
Summary

Utilizes normal skills with no gauge system within the buff window. 

With the T4 changes, First Intention interacts with the identity again and gains a fixed amount of meter every normal skill usage.

 

Utilizes Esoteric skills and the gauge system within the buff window.

Pros
  • Skill slot budget for a mobility skill

  • Freed on Conviction/Judgment and Dominion shackles

  • Little to no management on identity

  • Spammy

  • Non-directional

 

  • Expands on the orb management identity and the spender skills.

  • Higher burst capability

  • Non-directional

 

Cons
  • Need to maintain high uptime to optimize damage.

  • Can be tricky to optimize damage, especially in regards to proper Energy Combustion management.

 

  • Strict skill rotations

  • Very punishing if rotation is messed up

 

First Intention
Summary

Utilizes normal skills with no gauge system within the buff window. 

With the T4 changes, First Intention interacts with the identity again and gains a fixed amount of meter every normal skill usage.

 

Pros
  • Skill slot budget for a mobility skill

  • Freed on Conviction/Judgment and Dominion shackles

  • Little to no management on identity

  • Spammy

  • Non-directional

 

Cons
  • Need to maintain high uptime to optimize damage.

  • Can be tricky to optimize damage, especially in regards to proper Energy Combustion management.

 

Esoteric
Summary

Utilizes Esoteric skills and the gauge system within the buff window.

Pros
  • Expands on the orb management identity and the spender skills.

  • Higher burst capability

  • Non-directional

 

Cons
  • Strict skill rotations

  • Very punishing if rotation is messed up

 

Chaos Dungeon

Wind's Whisper
Wind's Whisper
Level 10
5
5
5
Focus
Leaping Dragon
Leaping Dragon
Level 14
5
5
5
Galewind
Roar of Courage
Roar of Courage
Level 10
5
5
5
Wealth
Call of the Wind God
Call of the Wind God
Level 14
5
5
5
Galewind
Blast Formation
Blast Formation
Level 14
5
5
5
Galewind
Lightning Kick
Lightning Kick
Level 10
5
5
5
Quick Recharge
Awakening
Engravings
Fist of Dominance
Fist of Dominance

Ark Passives

Evolution
Critical
Critical
15/30
Swiftness
Swiftness
25/30
Illicit Spell
Illicit Spell
2/2
Limit Break
Limit Break
1/3
Unlimited Magick
Unlimited Magick
1/2
Strike
Strike
1/2
Critical
Critical
1/1
Pulverize
Pulverize
1/1
Supersonic Breakthrough
Supersonic Breakthrough
2/2
Enlightenment
Powerful Taijutsu
Powerful Taijutsu
3/3
Energy Recovery
Energy Recovery
3/3
First Intention
First Intention
3/3
Lethal Taijutsu
Lethal Taijutsu
2/5
Esoteric Origin
Esoteric Origin
3/3
Leap
Unleashed Power
Unleashed Power
5/5
Release Potential
Release Potential
4/5
Instant Spell
Instant Spell
2/3
Thrust Kick
Thrust Kick
3/3
Notes
  • Limit Break can be changed to Boundless MP if you prefer more Cooldown Reduction in exchange for less Burst.
  • Your goal is to reach 90% Crit Rate before Back Attacks first, then dump the rest if the points to Swiftness after.
  • You can swap Release Potential for Transcendent Power depending on the content.

Engravings

Core Engravings
Pick One
Notes
  • Mass Increase Mass Increase is the recommended choice for Ark Passive Evolution 21 Supersonic builds.

  • Cursed Doll Cursed Doll is an alternative if you have it on Relic level. 

  • Mp Efficiency Increase MP Efficiency is an alternative if you have it on Relic level. Otherwise, don’t bother. 

Skills

Energy Combustion
Energy Combustion
Level 14
1
3
2
Poison

Passive Damage Reduction, Second/Third Highest Damage Skill

  • Tripod Tier 1 25Combustible Armor - pretty much negates Grudge negative.

  • Tripod Tier 2 0 Intense Battle - you must stay near the boss for this tripod to upkeep the stacks, this is the main damage increase for this skill.

  • Tripod Tier 3 53Last Whisper - the damage of this tripod highly depends on how good you are managing Intense Battle.

  • Recasting this skill to force Tripod Tier 3 53 Last Whisper will give you Adrenaline and Master stack. Letting it expire will not give you a stack.

  • However, recasting Tripod Tier 3 53 Last Whisper will not give Esoteric Meter for Ark Passive Bm 4 Esoteric Origin.

Poison rune will have full uptime, regardless of rarity, since it applies on every tick.

 

Sweeping Kick
Sweeping Kick
Level 14
2
3
1
Galewind

Highest Damage Skill

  • Second highest priority to use the Ark Passive Bm 4 Esoteric Origin buff on.

  • Tripod Tier 1 33 Weak Point Detection -  General damage increase for the skill.

  • Tripod Tier 2 17 Intense Shock - massive Crit Damage increase on the skill that comes with a DoT. Better choice because of the major increase of Crit Rate we got. Does more damage than Tripod Tier 2 18Light of Justice, yes really.  

  • Tripod Tier 3 39 Pure Excellence - this simplifies Sweeping Kick from a Combo Skill to be a Normal one-hit big skill.

Leaping Dragon
Leaping Dragon
Level 14
3
2
2
Galewind

Second/Third Highest Damage Skill

  • Can be affected by Ark Passive Bm 4 Esoteric Origin buff, lowest priority to use it on.

  • Tripod Tier 1 7 Wide Hit - general recommendation for most cases. You can freely swap on the other 2 tripods on this row, depending on what you need (either higher stagger, or more destruction)

  • Tripod Tier 2 39 Dragon Style  - general damage increase. Retains Back Attack modifier.

  • Tripod Tier 3 0 Red Dragon - general damage increase.

Flash Heat Fang
Flash Heat Fang
Level 14
1
1
1
Vision
Galewind

Fourth Highest Damage Skill

  • Tripod Tier 1 34 Magick Control - general recommendation for most cases for mana management. You can opt into Tripod Tier 1 69Concussion if you need more stagger.

  • Tripod Tier 2 8 Master Hit - base cooldown increased by 7 seconds, making it sync with your main dps skills. It’s a ramping damage tripod, and you can freely move while casting the skill.

  • Tripod Tier 3 40 Final Strike - makes the last hit of FHF very strong. Backloaded in nature. DON’T WHIFF THE LAST HIT.

  • Tripod Tier 3 0 Taijutsu’s Ultimate Skill - an alternative if you don’t like the backloaded nature of Final Strike, and want more frontloaded damage instead.

Vision Rune is recommended as a stagger increase, but Galewind is a valid alternative if you prefer the increased casting speed. 

Roar of Courage
Roar of Courage
Level 10
3
1
1
Focus

Powerful crit rate buff, synergy skill

  • Gives a 20% Crit Rate self-buff on cast for 8 seconds.

  • Tripod Tier 1 99 Weakness Exposure - this is our Crit synergy tripod. Decreases 10% Crit Resistance (which equates to 10% Crit Rate for your party members) on enemies affected by it for 16 seconds. DON’T WHIFF THIS.

  • Tripod Tier 2 56 Quick Prep - this tripod decreases the base cooldown by 9 seconds on max rank, removing the need for us to invest a Cooldown Gem for this skill.

  • Tripod Tier 3 46 Supreme Ruler Afterimage - increases the base duration of the 20% Crit Rate self-buff by an additional 4 seconds, which adds up to 12 seconds.

Focus rune is strongly recommended for mana management, since this skill is used often and has a fairly high mana cost.

Wind's Whisper
Wind's Whisper
Level 10
1
2
1
Focus

Primary Attack Power buff, high mana cost

  • Tripod Tier 1 6 Blessing of the Wind - this tripod will give us an additional 12.8% Attack Speed at max level on top of Wind’s Whisper base 8%, which totals to 20.8% Attack Speed for ourselves on cast. Important for builds that use Mass Increase to offset the negative, and Sonic Breakthrough for the overcap AS/MS conversion..

  • Tripod Tier 2 56 Quick Prep - decreases the base cooldown by 9 seconds on max rank.

  • Tripod Tier 3 50 Ready Attack - gives us 44.4% Attack Power for  seconds at max rank. YOU SHOULD UNLOAD ALL YOUR SKILLS WITHIN THIS WINDOW, WITH SOME EXCEPTIONS.

  • Can use Quick Recharge if Purify and Focus are not needed.

Sky Shattering Blow
Sky Shattering Blow
Level 7
1
3
Bleed

Secondary Attack Power buff, Counter

  • Our main counter. It has 2 hits and both hits can counter.

  • Tripod Tier 1 10 Excellent Mobility - increases the distance of the first hit by 1 meter, which is good QoL by making it a pseudo-mobility skill (can cancel with spacebar after the dash if purely using for movement).

  • Tripod Tier 1 99 Weakness Exposure - this is an alternative to upkeep your Crit Synergy uptime, but it is redundant as Roar of Courage covers it fully, with massive leniency to spare.

  • Tripod Tier 2 50 Ready Attack - gives us a 32.8% Attack Power for 3 seconds. Used to salvage 1-2 skills to be at least buffed by Ready Attack (mainly Flash Heat Fang and Lightning Kick). This does not stack with Wind’s Whisper Ready Attack. 

  • Flexible rune slot, can use Purify/Quick Recharge but Bleed is preferred.

Lightning Kick
Lightning Kick
Level 14
3
2
2
Quick Recharge

Movement Skill, Minor Damage Skill

  • Our main mobility skill, and it does quite a decent damage by itself.

  • Tripod Tier 1 99 Ruthless - massively increases the damage on Staggered Foes. Countered enemies are also considered Staggered.

  • Tripod Tier 2 56 Quick Prep - this tripod decreases the base cooldown by 3 seconds and increases the damage by 20% at max rank. The cooldown reduction makes you cast more often, giving you more overall Esoteric Meter and higher chance to proc Quick Recharge.

  • Tripod Tier 3 27 Flash Lightning is necessary to run this skill for movement.

T Skill and Awakening

Deadly Dive
Deadly Dive

This is the T skill for First Intention since we can't use the other one.

This can be affected by the Esoteric Origin buff, and should be your top priority to consume the buff on every T cast off cooldown. 

Awakening
Ultimate Skill: Flash Rage Blow
Hyper Awakening
Ultimate Skill: Great Raging Demon Kick

Flash Rage Blow will theoretically deal more damage than Fist of Dominance, but you need to hold it for the full duration. 

Great Raging Demon Kick deals roughly 10% more damage than Eight Trigrams Chaotic Strike. 

Awakening
Ultimate Skill: Fist of Dominance
Hyper Awakening
Ultimate Skill: Eight Trigrams Chaotic Strike

Fist of Dominance is a Normal Skill that grants 80% Damage Reduction while you're flying in the air, its a perfectly good alternative if you want to run it. 

Eight Trigrams Chaotic Strike looks cool.

Gem Priority

Gems are listed in order of most to least important from left to right. Grayed out icons are optional.
DMG
DMG gem 0DMG gem 1DMG gem 2DMG gem 3DMG gem 4
CDR
CDR gem 0CDR gem 1CDR gem 2CDR gem 3CDR gem 4CDR gem 5

Ark Grid Cores

Sun
Moon
Star
Order
Enlightened OriginEnlightened Origin
HypercirculationHypercirculation
Heaven Splitter | Dragon Style EnhancementHeaven Splitter|Dragon Style Enhancement
Chaos
Flashy AttackFlashy Attack
Smoldering StrikeSmoldering Strike
AttackAttack
Notes

This is the recommended setup, and the easier version to play.

  • This setup makes your Bm Skill 01 26 Sweeping Kick TRIPLE DIPS into 3 buffs since you are consuming your Ark Passive Bm 4 Esoteric Origin beforehand making it your highest skill in your damage distribution, even outdamaging Deadly Dive. (90% on Rank 3 Esoteric Origin * 15% from 14P Sun Core * 16% from 17P Sun Core)

  • Either Heaven Splitter and Dragon Style Enhancement can be used as they increase your Bm Skill 01 26 Sweeping Kick damage, but the former is the stronger option once you can reach 17P. Remember to switch your Bm Skill 01 26 Sweeping Kick tripod to Tripod Tier 2 18 Light of Justice if you're running Dragon Style Enhancement. 

  • The main issue about this setup is you cannot do Double Z cycles anymore, but the tradeoff is worth it for the ease of play.

 

Rotation

Pre-Ark Grid rotation — Pre-Ark Grid

DPS Distribution

Pre-Ark Grid — DPS Distribution

FAQ

Energy Combustion Optimization

Energy Combustion is a skill that deals damage periodically around you. Since it is a normal skill, the First Intention Enlightenment Tree buffs the damage on this, making it a key part of our damage done in raids. Thus, it is important to understand how it works, and how to improve your rotation around it.

Intense Battle gives a stacking buff that increases the damage of Energy Combustion.

Last Whisper gives an explosion by recasting it or at the end of Energy Combustion buff duration. In other words, Energy Combustion damage calculation (Last Whisper) is only affected by the amount of Intense Battle stacks it has, at the time of explosion. 
Both of these tripods feed into each other, making it important to optimize damage based on how it changes Energy Combustion.

This means that before the explosion, you want 5 seconds to build up 10 stacks of Intense Battle on your Energy Combustion. The damage of the explosion is not built up over the duration of Energy Combustion.

This does NOT imply that Energy Combustion is not boosted by the Wind’s Whisper Ready Attack, but rather that it increases the explosion damage after it has been calculated.