Focuses on the transformation.

This guide is created by community members as a compilation of class related information. This is not meant as a new player guide; if you are a new player we suggest reading Maxroll’s Build Guides instead. If you have any feedback or want to help with class discussions, join our Discord! You can toggle builds you want to see at the top.
Ferality Wildsoul Identity

The main meter is the center orb (Phantom Beast Energy). This meter is required for you to cast both Bear and Fox skills. You can gain back this meter by either using Phantom Beast Skills, or passively when you are in human form.
There are two other meters that are required to be managed as well. The yellow meter (Bear Energy) is gained by using bear skills or passively when you are in bear form. The blue meter (Fox Energy) is gained by using fox skills or passively when you are in fox form.
When the Bear meter is full, you unlock "Forbidden Sorcery: Ripping Bear" which is tied to the Z keybind. To use this skill, you must already be in bear form. This skill claws at the enemy and finishes with a large final slash dealing massive damage.
When the Fox meter is full, you unlock "Forbidden Sorcery: Fox Star Rainstorm" which is tied to the Z keybind. To use this skill, you must already be in bear form. This skill summons 5 orbs and launches them towards the direction you are facing dealing massive damage.
Focuses on the transformation.
Focuses on human skills and resource management.
Focuses on the transformation.
Focuses on human skills and resource management.
This build is the lesser of the two "Fox-To-Be" options. Forbidden Sorcery allows for much easier meter management without the worry of constantly over capping fox meter.
Nimble Movement is optional as a way to mitigate wasted meter on the Fox-to-Be + Strong Fox ark grid combo. Keep in mind, playing with Nimble Movement will cause you to have to manage your Phantom Beast meter more than you would have you with Ancient Strength. Ancient Strength will still be the better but can be swapped out for comfortability.
Weak Point Lv. 1, Mid Stagger, Paralysis Immunity
Weak Point Lv. 1, Mid Stagger, Push Immunity
Low Stagger, Paralysis Immunity, Counter
Weak Point Lv. 1, Mid Stagger, Paralysis Immunity
Synergy
Mid Stagger, Main Human Meter Skill
Weak Point Lv. 1, Counter, Paralysis Immunity
Hyper Awakening Skill (T Skill).
Classified as a Bear Skill and will contribute towards a stack of Hunter Instinct.
Earthquake pound has the player jump into the air, transforming into a bear and landing on the target dealing massive damage and refilling phantom beast energy back to 100%.
The Hyper Awakening, Smack Smite, functions exactly the same as Earthquake Pound.